Azaezel 6fa44a4e92 further insurance that shadow split stay within bounds. 10 лет назад
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cubeLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
cubeLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
dualParaboloidLightShadowMap.cpp c0b2e6536b Reduce innecesary changes on Render Target textures. 11 лет назад
dualParaboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
lightShadowMap.cpp 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 лет назад
lightShadowMap.h c0b2e6536b Reduce innecesary changes on Render Target textures. 11 лет назад
paraboloidLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
paraboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
pssmLightShadowMap.cpp 6fa44a4e92 further insurance that shadow split stay within bounds. 10 лет назад
pssmLightShadowMap.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 лет назад
shadowCommon.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
shadowMapManager.cpp 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 лет назад
shadowMapManager.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
shadowMapPass.cpp b4ea1123dc Remove Interior Object format (DIF) 12 лет назад
shadowMapPass.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
shadowMatHook.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
shadowMatHook.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
singleLightShadowMap.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 лет назад
singleLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 лет назад