AzaezelX 00515fffa8 sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case 4 vuotta sitten
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gui3DProjectionCtrl.cpp e1a1fd52dc Update gui3DProjectionCtrl.cpp 7 vuotta sitten
gui3DProjectionCtrl.h 0760f35da0 Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space 7 vuotta sitten
guiAnimBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
guiAnimBitmapCtrl.h 01051e4182 new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run. 9 vuotta sitten
guiBackgroundCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
guiBackgroundCtrl.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
guiBitmapBarCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
guiBitmapBarCtrl.h 36ec6c1b59 New: GuiBitmapBarCtrl 9 vuotta sitten
guiBitmapBorderCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
guiBitmapCtrl.cpp 98a079a797 code duplication prune. should aid in stability 4 vuotta sitten
guiBitmapCtrl.h 98a079a797 code duplication prune. should aid in stability 4 vuotta sitten
guiColorPicker.cpp 76908eae3c Eliminate DefineConsoleMethod 7 vuotta sitten
guiColorPicker.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
guiConsole.cpp 8a7c09c8fe Clean up redundant variables 7 vuotta sitten
guiConsole.h 8f947d5251 Adds a convenience function to refresh the console dialog. 7 vuotta sitten
guiConsoleEditCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
guiConsoleEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
guiConsoleTextCtrl.cpp a22672dd7a Update guiConsoleTextCtrl.cpp 10 vuotta sitten
guiConsoleTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
guiDecoyCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 vuotta sitten
guiDecoyCtrl.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
guiDirectoryFileListCtrl.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 vuotta sitten
guiDirectoryFileListCtrl.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
guiFileTreeCtrl.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 vuotta sitten
guiFileTreeCtrl.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
guiGameListMenuCtrl.cpp 5d26dba7da * BugFix: Clear some MSVC compiler warnings. 4 vuotta sitten
guiGameListMenuCtrl.h 666065ce6c GuiGameListMenuCtrl Update 4 vuotta sitten
guiGameListOptionsCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
guiGameListOptionsCtrl.h bc27125e90 Initial pass to rework and cleanup the main UI interface 5 vuotta sitten
guiGradientCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod 7 vuotta sitten
guiGradientCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
guiListBoxCtrl.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 vuotta sitten
guiListBoxCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
guiMLTextCtrl.cpp 00515fffa8 sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case 4 vuotta sitten
guiMLTextCtrl.h 00515fffa8 sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case 4 vuotta sitten
guiMLTextEditCtrl.cpp 539efcb1e1 Input event changes 13 vuotta sitten
guiMLTextEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
guiMaterialCtrl.cpp 98a079a797 code duplication prune. should aid in stability 4 vuotta sitten
guiMaterialCtrl.h 98a079a797 code duplication prune. should aid in stability 4 vuotta sitten
guiPopUpCtrl.cpp f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 4 vuotta sitten
guiPopUpCtrl.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
guiPopUpCtrlEx.cpp f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 4 vuotta sitten
guiPopUpCtrlEx.h 1037b5d718 extraneous entry 4 vuotta sitten
guiSliderCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
guiSliderCtrl.h 07b28cb29a GFX card profile config file logging moved to debug only 6 vuotta sitten
guiTabPageCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 vuotta sitten
guiTabPageCtrl.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
guiTextCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 9 vuotta sitten
guiTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
guiTextEditCtrl.cpp abf5a09bc3 Removed duplicate checkbox image 4 vuotta sitten
guiTextEditCtrl.h 758dd20724 Adds logic to guiTextEditCtrl to have placeholder text when the control is empty. 5 vuotta sitten
guiTextEditSliderBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
guiTextEditSliderBitmapCtrl.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
guiTextEditSliderCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 vuotta sitten
guiTextEditSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
guiTextListCtrl.cpp bc27125e90 Initial pass to rework and cleanup the main UI interface 5 vuotta sitten
guiTextListCtrl.h bc27125e90 Initial pass to rework and cleanup the main UI interface 5 vuotta sitten
guiTreeViewCtrl.cpp 755bbacaa0 Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 4 vuotta sitten
guiTreeViewCtrl.h cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 6 vuotta sitten