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gui3DProjectionCtrl.cpp
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e1a1fd52dc
Update gui3DProjectionCtrl.cpp
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7 vuotta sitten |
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gui3DProjectionCtrl.h
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0760f35da0
Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space
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7 vuotta sitten |
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guiAnimBitmapCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 vuotta sitten |
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guiAnimBitmapCtrl.h
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01051e4182
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
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9 vuotta sitten |
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guiBackgroundCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiBackgroundCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiBitmapBarCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 vuotta sitten |
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guiBitmapBarCtrl.h
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36ec6c1b59
New: GuiBitmapBarCtrl
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9 vuotta sitten |
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guiBitmapBorderCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 vuotta sitten |
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guiBitmapCtrl.cpp
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98a079a797
code duplication prune. should aid in stability
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4 vuotta sitten |
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guiBitmapCtrl.h
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98a079a797
code duplication prune. should aid in stability
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4 vuotta sitten |
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guiColorPicker.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 vuotta sitten |
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guiColorPicker.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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guiConsole.cpp
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8a7c09c8fe
Clean up redundant variables
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7 vuotta sitten |
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guiConsole.h
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8f947d5251
Adds a convenience function to refresh the console dialog.
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7 vuotta sitten |
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guiConsoleEditCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiConsoleEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiConsoleTextCtrl.cpp
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a22672dd7a
Update guiConsoleTextCtrl.cpp
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10 vuotta sitten |
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guiConsoleTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiDecoyCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 vuotta sitten |
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guiDecoyCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiDirectoryFileListCtrl.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 vuotta sitten |
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guiDirectoryFileListCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiFileTreeCtrl.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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5 vuotta sitten |
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guiFileTreeCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiGameListMenuCtrl.cpp
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5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
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4 vuotta sitten |
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guiGameListMenuCtrl.h
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666065ce6c
GuiGameListMenuCtrl Update
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4 vuotta sitten |
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guiGameListOptionsCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 vuotta sitten |
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guiGameListOptionsCtrl.h
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 vuotta sitten |
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guiGradientCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 vuotta sitten |
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guiGradientCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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guiListBoxCtrl.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 vuotta sitten |
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guiListBoxCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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guiMLTextCtrl.cpp
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00515fffa8
sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case
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4 vuotta sitten |
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guiMLTextCtrl.h
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00515fffa8
sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case
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4 vuotta sitten |
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guiMLTextEditCtrl.cpp
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539efcb1e1
Input event changes
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13 vuotta sitten |
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guiMLTextEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiMaterialCtrl.cpp
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98a079a797
code duplication prune. should aid in stability
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4 vuotta sitten |
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guiMaterialCtrl.h
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98a079a797
code duplication prune. should aid in stability
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4 vuotta sitten |
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guiPopUpCtrl.cpp
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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4 vuotta sitten |
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guiPopUpCtrl.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 vuotta sitten |
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guiPopUpCtrlEx.cpp
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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4 vuotta sitten |
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guiPopUpCtrlEx.h
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1037b5d718
extraneous entry
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4 vuotta sitten |
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guiSliderCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 vuotta sitten |
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guiSliderCtrl.h
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07b28cb29a
GFX card profile config file logging moved to debug only
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6 vuotta sitten |
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guiTabPageCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 vuotta sitten |
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guiTabPageCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiTextCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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9 vuotta sitten |
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guiTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiTextEditCtrl.cpp
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abf5a09bc3
Removed duplicate checkbox image
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4 vuotta sitten |
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guiTextEditCtrl.h
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758dd20724
Adds logic to guiTextEditCtrl to have placeholder text when the control is empty.
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5 vuotta sitten |
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guiTextEditSliderBitmapCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 vuotta sitten |
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guiTextEditSliderBitmapCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiTextEditSliderCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 vuotta sitten |
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guiTextEditSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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guiTextListCtrl.cpp
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 vuotta sitten |
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guiTextListCtrl.h
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 vuotta sitten |
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guiTreeViewCtrl.cpp
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755bbacaa0
Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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4 vuotta sitten |
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guiTreeViewCtrl.h
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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6 vuotta sitten |