LuisAntonRebollo a90be04041 Merge pull request #687 from eightyeight/procedural-terrain-coverage %!s(int64=11) %!d(string=hai) anos
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creator.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
creator.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
editTSCtrl.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. %!s(int64=12) %!d(string=hai) anos
editTSCtrl.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
editor.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
editor.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
editorIconRegistry.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
editorIconRegistry.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gizmo.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gizmo.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiConvexShapeEditorCtrl.cpp c6b6ffc10b For for Issue #106 Convex Shape Bandwidth %!s(int64=13) %!d(string=hai) anos
guiConvexShapeEditorCtrl.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiDecalEditorCtrl.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. %!s(int64=11) %!d(string=hai) anos
guiDecalEditorCtrl.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiMissionArea.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiMissionArea.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiMissionAreaEditor.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiMissionAreaEditor.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiTerrPreviewCtrl.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiTerrPreviewCtrl.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
tSelection.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
tSelection.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
terrainActions.cpp 8eb0e98f86 Add a new Terrain brush action: Smooth Slope. %!s(int64=12) %!d(string=hai) anos
terrainActions.h 8eb0e98f86 Add a new Terrain brush action: Smooth Slope. %!s(int64=12) %!d(string=hai) anos
terrainEditor.cpp a90be04041 Merge pull request #687 from eightyeight/procedural-terrain-coverage %!s(int64=11) %!d(string=hai) anos
terrainEditor.h 060b2a4e29 Commit to add "Coverage" option to procedural terrain generator %!s(int64=11) %!d(string=hai) anos
undoActions.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
undoActions.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
worldEditor.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. %!s(int64=11) %!d(string=hai) anos
worldEditor.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
worldEditorSelection.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. %!s(int64=11) %!d(string=hai) anos
worldEditorSelection.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos