Areloch 6b6e5b6ca2 Merge branch 'alpha40DynShadowRefreshRedux' of https://github.com/Azaezel/Torque3D into Preview4_0 hace 6 años
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assets e7bf49e801 Moved unneeded modules to Templates/Modules hace 6 años
components 059d531b62 linux followup work by tim hace 6 años
decal 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess hace 7 años
examples 654fc29dc2 bounds to mBounds conflict avoidance hace 7 años
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
fx ae857faae2 Adds test shapes of Kork and SpaceOrc hace 6 años
gameBase 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor hace 7 años
gameObjects 059d531b62 linux followup work by tim hace 6 años
lighting 059d531b62 linux followup work by tim hace 6 años
physics 34d05ff16f Updates to various components, added a few new ones. hace 7 años
sceneComponent 7dbfe6994d Engine directory for ticket #1 hace 13 años
sfx fbfd3ed8ed clang: constructor initialization order hace 9 años
systems 600859bd63 Force proper update of box probe when attenuation changes hace 6 años
turret 18edce6b2e Merge pull request #2092 from Azaezel/AIAimpoint hace 7 años
vehicles 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size hace 7 años
Scene.cpp e7bf49e801 Moved unneeded modules to Templates/Modules hace 6 años
Scene.h e7bf49e801 Moved unneeded modules to Templates/Modules hace 6 años
accumulationVolume.cpp 1e65a01cf9 shadowvar cleanups for scattersky and accumulationVolume hace 7 años
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. hace 11 años
aiClient.cpp 76908eae3c Eliminate DefineConsoleMethod hace 7 años
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. hace 11 años
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic hace 7 años
aiConnection.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
aiPlayer.cpp 76908eae3c Eliminate DefineConsoleMethod hace 7 años
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects hace 8 años
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera hace 8 años
camera.h fcce9be33c obj-select -- object selection functionality hace 8 años
cameraSpline.cpp a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. hace 9 años
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. hace 9 años
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. hace 8 años
containerQuery.h fbfd3ed8ed clang: constructor initialization order hace 9 años
convexShape.cpp f79265089a mac compilation correction - casting flaw hace 6 años
convexShape.h ebb51bb178 Catch the template files up and add the improved convex editor bits. hace 6 años
debris.cpp f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. hace 7 años
debris.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. hace 8 años
entity.cpp 7832458005 component vector cleanup cleanup hace 6 años
entity.h 3fa7a0d4fa Various fixes hace 6 años
gameFunctions.cpp 8a7c09c8fe Clean up redundant variables hace 7 años
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. hace 8 años
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. hace 10 años
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. hace 10 años
groundPlane.cpp b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles hace 8 años
groundPlane.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
guiMaterialPreview.cpp 1c62080f7f cleaned up member::radius hace 7 años
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
guiObjectView.cpp 1c62080f7f cleaned up member::radius hace 7 años
guiObjectView.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
item.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess hace 7 años
item.h 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint hace 7 años
levelInfo.cpp b4a1d18f42 Core implementation of Physical Based Rendering. hace 7 años
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. hace 9 años
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
lightAnimData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
lightBase.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on hace 6 años
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. hace 8 años
lightDescription.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on hace 6 años
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
lightFlareData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
lightFlareData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. hace 11 años
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. hace 13 años
missionMarker.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR hace 7 años
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. hace 11 años
objectTypes.h 9e65e940d0 lighting single buffer hace 7 años
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups hace 7 años
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls hace 11 años
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls hace 11 años
physicalZone.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess hace 7 años
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. hace 8 años
player.cpp fc93bc229c Merge pull request #2339 from Areloch/MountedCollisionsFix hace 6 años
player.h d80f35bb7d layer, and playerControllerComponent shadowvar cleanups hace 7 años
pointLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
pointLight.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
portal.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
prefab.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. hace 7 años
prefab.h 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. hace 7 años
projectile.cpp 654fc29dc2 bounds to mBounds conflict avoidance hace 7 años
projectile.h c32c9557ab enhanced-projectile hace 8 años
proximityMine.cpp 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint hace 7 años
proximityMine.h 0baa410619 nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it. hace 7 años
resource.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: hace 10 años
rigid.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
rigidShape.cpp 77e9f3c6d4 CollisionState membervar clarification hace 7 años
rigidShape.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls hace 11 años
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
shapeBase.cpp 76dbedb02f reskinning fixes hace 6 años
shapeBase.h b4a1d18f42 Core implementation of Physical Based Rendering. hace 7 años
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
shapeImage.cpp 59b6e67ecf Merge pull request #2043 from John3/toolShapes_3 hace 6 años
spotLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
spotLight.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
staticShape.cpp 76908eae3c Eliminate DefineConsoleMethod hace 7 años
staticShape.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. hace 8 años
trigger.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups hace 7 años
trigger.h a1740e8a9c Made Trigger friendlier towards inheritance. hace 13 años
tsStatic.cpp 98c4606b3c Removed test custom shader bindings until memleak is corrected. hace 6 años
tsStatic.h 98c4606b3c Removed test custom shader bindings until memleak is corrected. hace 6 años
zone.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
zone.h 7dbfe6994d Engine directory for ticket #1 hace 13 años