Areloch 555c563b39 More updating of editor icons to assets 4 anni fa
..
gui3DProjectionCtrl.cpp e1a1fd52dc Update gui3DProjectionCtrl.cpp 6 anni fa
gui3DProjectionCtrl.h 0760f35da0 Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space 6 anni fa
guiAnimBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
guiAnimBitmapCtrl.h 01051e4182 new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run. 9 anni fa
guiBackgroundCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiBackgroundCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiBitmapBarCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
guiBitmapBarCtrl.h 36ec6c1b59 New: GuiBitmapBarCtrl 9 anni fa
guiBitmapBorderCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
guiBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
guiBitmapCtrl.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
guiColorPicker.cpp 76908eae3c Eliminate DefineConsoleMethod 7 anni fa
guiColorPicker.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
guiConsole.cpp 8a7c09c8fe Clean up redundant variables 7 anni fa
guiConsole.h 8f947d5251 Adds a convenience function to refresh the console dialog. 7 anni fa
guiConsoleEditCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiConsoleEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiConsoleTextCtrl.cpp a22672dd7a Update guiConsoleTextCtrl.cpp 10 anni fa
guiConsoleTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiDecoyCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 anni fa
guiDecoyCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiDirectoryFileListCtrl.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 anni fa
guiDirectoryFileListCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiFileTreeCtrl.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 anni fa
guiFileTreeCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiGameListMenuCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
guiGameListMenuCtrl.h bca972ae24 Adds a flag to the guiGameListMenuCtrl to allow consuming of key input events. This allows for overriding other active keybinds that may be in play when a menu is active. 5 anni fa
guiGameListOptionsCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
guiGameListOptionsCtrl.h bc27125e90 Initial pass to rework and cleanup the main UI interface 5 anni fa
guiGradientCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod 7 anni fa
guiGradientCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
guiListBoxCtrl.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 anni fa
guiListBoxCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
guiMLTextCtrl.cpp 15f67015d3 Reordering initialization methods #1912 8 anni fa
guiMLTextCtrl.h 350d3e6702 Fixes 2 minor mistake corrections 5 anni fa
guiMLTextEditCtrl.cpp 539efcb1e1 Input event changes 13 anni fa
guiMLTextEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiMaterialCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
guiMaterialCtrl.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
guiPopUpCtrl.cpp b73353a446 we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. 4 anni fa
guiPopUpCtrl.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
guiPopUpCtrlEx.cpp b73353a446 we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. 4 anni fa
guiPopUpCtrlEx.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
guiSliderCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
guiSliderCtrl.h 07b28cb29a GFX card profile config file logging moved to debug only 6 anni fa
guiTabPageCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 anni fa
guiTabPageCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiTextCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 9 anni fa
guiTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiTextEditCtrl.cpp abf5a09bc3 Removed duplicate checkbox image 4 anni fa
guiTextEditCtrl.h 758dd20724 Adds logic to guiTextEditCtrl to have placeholder text when the control is empty. 5 anni fa
guiTextEditSliderBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
guiTextEditSliderBitmapCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiTextEditSliderCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 anni fa
guiTextEditSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiTextListCtrl.cpp bc27125e90 Initial pass to rework and cleanup the main UI interface 5 anni fa
guiTextListCtrl.h bc27125e90 Initial pass to rework and cleanup the main UI interface 5 anni fa
guiTreeViewCtrl.cpp 555c563b39 More updating of editor icons to assets 4 anni fa
guiTreeViewCtrl.h cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 6 anni fa