AzaezelX b73353a446 we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. 4 년 전
..
guiArrayCtrl.cpp 539efcb1e1 Input event changes 13 년 전
guiArrayCtrl.h 7dbfe6994d Engine directory for ticket #1 13 년 전
guiCanvas.cpp 9539a4a055 Adds comment explaining window position change in GuiCanvas. 4 년 전
guiCanvas.h 40fff8ef50 Stabilizes the add/remove behavior of menubars by also tracking the modeless background control the menubars use for proper cleanup as well. 8 년 전
guiControl.cpp 763c205451 Add type of Children in SimGroup and GuiControl 5 년 전
guiControl.h 763c205451 Add type of Children in SimGroup and GuiControl 5 년 전
guiDefaultControlRender.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 년 전
guiDefaultControlRender.h 7dbfe6994d Engine directory for ticket #1 13 년 전
guiOffscreenCanvas.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
guiOffscreenCanvas.h 8b43ff3465 Update guiOffscreenCanvas.h 9 년 전
guiScriptNotifyControl.cpp c0eec93d55 Avoid nameclash in guiScriptNotifyControl fields 5 년 전
guiScriptNotifyControl.h 7dbfe6994d Engine directory for ticket #1 13 년 전
guiTypes.cpp b73353a446 we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. 4 년 전
guiTypes.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 년 전