AzaezelX c523951e65 Merge branch 'Preview4_0' into alpha40/SGCleanups2 4 vuotta sitten
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sdl fc9d767256 report if SDL_CreateWindow is unable to create a window at all 4 vuotta sitten
tGL 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
util dd08fd2e7d Add OpenGL support. 11 vuotta sitten
win32 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 vuotta sitten
gfxGLAppleFence.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxGLAppleFence.h dd08fd2e7d Add OpenGL support. 11 vuotta sitten
gfxGLCardProfiler.cpp 059d531b62 linux followup work by tim 6 vuotta sitten
gfxGLCardProfiler.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxGLCircularVolatileBuffer.h b9c207765e uninitialized variables-gfx 5 vuotta sitten
gfxGLCubemap.cpp c57205b1f4 from @rextimmy: final fixes 5 vuotta sitten
gfxGLCubemap.h 175f0eebb7 ongoing WIP of openGL cubemap arrays. 6 vuotta sitten
gfxGLDevice.cpp c8a5ccb191 * [OpenGL] BugFix: Correct shader errors being thrown during the load phase due to direct use of glUseProgram causing desync with GFXGLDevice. 4 vuotta sitten
gfxGLDevice.h 5a933c00d3 Removed old fixed function code from GFX. 5 vuotta sitten
gfxGLDeviceProfiler.cpp b9c207765e uninitialized variables-gfx 5 vuotta sitten
gfxGLEnumTranslate.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 vuotta sitten
gfxGLEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. 5 vuotta sitten
gfxGLOcclusionQuery.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 vuotta sitten
gfxGLOcclusionQuery.h b4a1d18f42 Core implementation of Physical Based Rendering. 7 vuotta sitten
gfxGLPrimitiveBuffer.cpp b9c207765e uninitialized variables-gfx 5 vuotta sitten
gfxGLPrimitiveBuffer.h dd08fd2e7d Add OpenGL support. 11 vuotta sitten
gfxGLShader.cpp c523951e65 Merge branch 'Preview4_0' into alpha40/SGCleanups2 4 vuotta sitten
gfxGLShader.h c8a5ccb191 * [OpenGL] BugFix: Correct shader errors being thrown during the load phase due to direct use of glUseProgram causing desync with GFXGLDevice. 4 vuotta sitten
gfxGLStateBlock.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 vuotta sitten
gfxGLStateBlock.h 5a933c00d3 Removed old fixed function code from GFX. 5 vuotta sitten
gfxGLStateCache.h 5a933c00d3 Removed old fixed function code from GFX. 5 vuotta sitten
gfxGLTextureArray.cpp 3c8d07a03e Cleanup and fixes 5 vuotta sitten
gfxGLTextureArray.h 3c8d07a03e Cleanup and fixes 5 vuotta sitten
gfxGLTextureManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
gfxGLTextureManager.h dd08fd2e7d Add OpenGL support. 11 vuotta sitten
gfxGLTextureObject.cpp e88b7a0783 minor cleanups: 5 vuotta sitten
gfxGLTextureObject.h 9150c7f5ab OpenGL: Mipmaps for GFXGLCubemap. 11 vuotta sitten
gfxGLTextureTarget.cpp 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 vuotta sitten
gfxGLTextureTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 vuotta sitten
gfxGLUtils.h 9caa08b7f0 Fix off-by-one in mip levels for OpenGL 5 vuotta sitten
gfxGLVertexAttribLocation.h ace01a313c Add a workaround for the 16 vertex attribute limit on nvidia gl 9 vuotta sitten
gfxGLVertexBuffer.cpp fbfd3ed8ed clang: constructor initialization order 9 vuotta sitten
gfxGLVertexBuffer.h dd08fd2e7d Add OpenGL support. 11 vuotta sitten
gfxGLVertexDecl.cpp 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 7 vuotta sitten
gfxGLVertexDecl.h b9c207765e uninitialized variables-gfx 5 vuotta sitten
gfxGLWindowTarget.cpp 60a29777fa WIP updated UI 6 vuotta sitten
gfxGLWindowTarget.h 60a29777fa WIP updated UI 6 vuotta sitten
screenshotGL.cpp e2bf5cb8fe Implements missing _captureBackBuffer method for GL gfx layer. 5 vuotta sitten
screenshotGL.h e2bf5cb8fe Implements missing _captureBackBuffer method for GL gfx layer. 5 vuotta sitten