Jeff Hutchinson 9c243bc5e2 Merge pull request #596 from OTHGMars/menuControl 4 jaren geleden
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gui3DProjectionCtrl.cpp e1a1fd52dc Update gui3DProjectionCtrl.cpp 6 jaren geleden
gui3DProjectionCtrl.h 0760f35da0 Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space 6 jaren geleden
guiAnimBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
guiAnimBitmapCtrl.h 01051e4182 new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run. 9 jaren geleden
guiBackgroundCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiBackgroundCtrl.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiBitmapBarCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
guiBitmapBarCtrl.h 36ec6c1b59 New: GuiBitmapBarCtrl 9 jaren geleden
guiBitmapBorderCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
guiBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
guiBitmapCtrl.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
guiColorPicker.cpp 76908eae3c Eliminate DefineConsoleMethod 7 jaren geleden
guiColorPicker.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
guiConsole.cpp 8a7c09c8fe Clean up redundant variables 7 jaren geleden
guiConsole.h 8f947d5251 Adds a convenience function to refresh the console dialog. 7 jaren geleden
guiConsoleEditCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiConsoleEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiConsoleTextCtrl.cpp a22672dd7a Update guiConsoleTextCtrl.cpp 10 jaren geleden
guiConsoleTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiDecoyCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 jaren geleden
guiDecoyCtrl.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiDirectoryFileListCtrl.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 jaren geleden
guiDirectoryFileListCtrl.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiFileTreeCtrl.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 jaren geleden
guiFileTreeCtrl.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiGameListMenuCtrl.cpp 666065ce6c GuiGameListMenuCtrl Update 4 jaren geleden
guiGameListMenuCtrl.h 666065ce6c GuiGameListMenuCtrl Update 4 jaren geleden
guiGameListOptionsCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
guiGameListOptionsCtrl.h bc27125e90 Initial pass to rework and cleanup the main UI interface 5 jaren geleden
guiGradientCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod 7 jaren geleden
guiGradientCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
guiListBoxCtrl.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 jaren geleden
guiListBoxCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
guiMLTextCtrl.cpp 15f67015d3 Reordering initialization methods #1912 8 jaren geleden
guiMLTextCtrl.h 350d3e6702 Fixes 2 minor mistake corrections 5 jaren geleden
guiMLTextEditCtrl.cpp 539efcb1e1 Input event changes 13 jaren geleden
guiMLTextEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiMaterialCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
guiMaterialCtrl.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
guiPopUpCtrl.cpp 683c438b09 Improves handling of rendering guiPopupCtrls where if the height extent is taller than the bitmap array height, it'll adjust the height to recenter the displayed bitmap elements. 4 jaren geleden
guiPopUpCtrl.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
guiPopUpCtrlEx.cpp b73353a446 we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. 4 jaren geleden
guiPopUpCtrlEx.h 1037b5d718 extraneous entry 4 jaren geleden
guiSliderCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
guiSliderCtrl.h 07b28cb29a GFX card profile config file logging moved to debug only 6 jaren geleden
guiTabPageCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 jaren geleden
guiTabPageCtrl.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiTextCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 9 jaren geleden
guiTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiTextEditCtrl.cpp abf5a09bc3 Removed duplicate checkbox image 4 jaren geleden
guiTextEditCtrl.h 758dd20724 Adds logic to guiTextEditCtrl to have placeholder text when the control is empty. 5 jaren geleden
guiTextEditSliderBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
guiTextEditSliderBitmapCtrl.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiTextEditSliderCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 jaren geleden
guiTextEditSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiTextListCtrl.cpp bc27125e90 Initial pass to rework and cleanup the main UI interface 5 jaren geleden
guiTextListCtrl.h bc27125e90 Initial pass to rework and cleanup the main UI interface 5 jaren geleden
guiTreeViewCtrl.cpp 755bbacaa0 Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 4 jaren geleden
guiTreeViewCtrl.h cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 6 jaren geleden