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gui3DProjectionCtrl.cpp
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e1a1fd52dc
Update gui3DProjectionCtrl.cpp
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6 jaren geleden |
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gui3DProjectionCtrl.h
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0760f35da0
Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space
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6 jaren geleden |
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guiAnimBitmapCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 jaren geleden |
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guiAnimBitmapCtrl.h
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01051e4182
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
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9 jaren geleden |
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guiBackgroundCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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guiBackgroundCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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guiBitmapBarCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 jaren geleden |
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guiBitmapBarCtrl.h
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36ec6c1b59
New: GuiBitmapBarCtrl
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9 jaren geleden |
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guiBitmapBorderCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 jaren geleden |
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guiBitmapCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 jaren geleden |
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guiBitmapCtrl.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 jaren geleden |
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guiColorPicker.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 jaren geleden |
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guiColorPicker.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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guiConsole.cpp
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8a7c09c8fe
Clean up redundant variables
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7 jaren geleden |
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guiConsole.h
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8f947d5251
Adds a convenience function to refresh the console dialog.
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7 jaren geleden |
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guiConsoleEditCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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guiConsoleEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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guiConsoleTextCtrl.cpp
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a22672dd7a
Update guiConsoleTextCtrl.cpp
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10 jaren geleden |
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guiConsoleTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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guiDecoyCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 jaren geleden |
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guiDecoyCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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guiDirectoryFileListCtrl.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 jaren geleden |
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guiDirectoryFileListCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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guiFileTreeCtrl.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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5 jaren geleden |
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guiFileTreeCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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guiGameListMenuCtrl.cpp
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666065ce6c
GuiGameListMenuCtrl Update
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4 jaren geleden |
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guiGameListMenuCtrl.h
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666065ce6c
GuiGameListMenuCtrl Update
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4 jaren geleden |
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guiGameListOptionsCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 jaren geleden |
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guiGameListOptionsCtrl.h
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 jaren geleden |
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guiGradientCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 jaren geleden |
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guiGradientCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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guiListBoxCtrl.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 jaren geleden |
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guiListBoxCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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guiMLTextCtrl.cpp
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15f67015d3
Reordering initialization methods #1912
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8 jaren geleden |
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guiMLTextCtrl.h
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350d3e6702
Fixes 2 minor mistake corrections
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5 jaren geleden |
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guiMLTextEditCtrl.cpp
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539efcb1e1
Input event changes
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13 jaren geleden |
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guiMLTextEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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guiMaterialCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 jaren geleden |
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guiMaterialCtrl.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 jaren geleden |
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guiPopUpCtrl.cpp
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683c438b09
Improves handling of rendering guiPopupCtrls where if the height extent is taller than the bitmap array height, it'll adjust the height to recenter the displayed bitmap elements.
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4 jaren geleden |
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guiPopUpCtrl.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 jaren geleden |
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guiPopUpCtrlEx.cpp
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b73353a446
we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid.
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4 jaren geleden |
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guiPopUpCtrlEx.h
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1037b5d718
extraneous entry
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4 jaren geleden |
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guiSliderCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 jaren geleden |
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guiSliderCtrl.h
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07b28cb29a
GFX card profile config file logging moved to debug only
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6 jaren geleden |
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guiTabPageCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 jaren geleden |
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guiTabPageCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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guiTextCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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9 jaren geleden |
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guiTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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guiTextEditCtrl.cpp
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abf5a09bc3
Removed duplicate checkbox image
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4 jaren geleden |
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guiTextEditCtrl.h
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758dd20724
Adds logic to guiTextEditCtrl to have placeholder text when the control is empty.
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5 jaren geleden |
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guiTextEditSliderBitmapCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 jaren geleden |
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guiTextEditSliderBitmapCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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guiTextEditSliderCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 jaren geleden |
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guiTextEditSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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guiTextListCtrl.cpp
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 jaren geleden |
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guiTextListCtrl.h
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 jaren geleden |
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guiTreeViewCtrl.cpp
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755bbacaa0
Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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4 jaren geleden |
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guiTreeViewCtrl.h
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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6 jaren geleden |