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guiArrayCtrl.cpp
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539efcb1e1
Input event changes
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13 роки тому |
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guiArrayCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiCanvas.cpp
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 роки тому |
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guiCanvas.h
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e035aa9114
GuiCanvas Callbacks
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4 роки тому |
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guiControl.cpp
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35500a87c6
initial port of the new interpreter
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4 роки тому |
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guiControl.h
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35500a87c6
initial port of the new interpreter
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4 роки тому |
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guiDefaultControlRender.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 роки тому |
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guiDefaultControlRender.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiOffscreenCanvas.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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guiOffscreenCanvas.h
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8b43ff3465
Update guiOffscreenCanvas.h
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9 роки тому |
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guiScriptNotifyControl.cpp
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c0eec93d55
Avoid nameclash in guiScriptNotifyControl fields
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5 роки тому |
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guiScriptNotifyControl.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiTypes.cpp
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b73353a446
we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid.
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4 роки тому |
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guiTypes.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 роки тому |