Jeff Hutchinson 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo il y a 4 ans
..
gui3DProjectionCtrl.cpp e1a1fd52dc Update gui3DProjectionCtrl.cpp il y a 7 ans
gui3DProjectionCtrl.h 0760f35da0 Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space il y a 7 ans
guiAnimBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
guiAnimBitmapCtrl.h 01051e4182 new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run. il y a 9 ans
guiBackgroundCtrl.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiBackgroundCtrl.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiBitmapBarCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
guiBitmapBarCtrl.h 36ec6c1b59 New: GuiBitmapBarCtrl il y a 9 ans
guiBitmapBorderCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
guiBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
guiBitmapCtrl.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
guiColorPicker.cpp 76908eae3c Eliminate DefineConsoleMethod il y a 7 ans
guiColorPicker.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
guiConsole.cpp 8a7c09c8fe Clean up redundant variables il y a 7 ans
guiConsole.h 8f947d5251 Adds a convenience function to refresh the console dialog. il y a 7 ans
guiConsoleEditCtrl.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiConsoleEditCtrl.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiConsoleTextCtrl.cpp a22672dd7a Update guiConsoleTextCtrl.cpp il y a 10 ans
guiConsoleTextCtrl.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiDecoyCtrl.cpp 9fef1b3cd1 uninitialized variables-gui il y a 5 ans
guiDecoyCtrl.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiDirectoryFileListCtrl.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess il y a 7 ans
guiDirectoryFileListCtrl.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiFileTreeCtrl.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' il y a 5 ans
guiFileTreeCtrl.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiGameListMenuCtrl.cpp 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo il y a 4 ans
guiGameListMenuCtrl.h bca972ae24 Adds a flag to the guiGameListMenuCtrl to allow consuming of key input events. This allows for overriding other active keybinds that may be in play when a menu is active. il y a 5 ans
guiGameListOptionsCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
guiGameListOptionsCtrl.h bc27125e90 Initial pass to rework and cleanup the main UI interface il y a 5 ans
guiGradientCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod il y a 7 ans
guiGradientCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
guiListBoxCtrl.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. il y a 5 ans
guiListBoxCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
guiMLTextCtrl.cpp 15f67015d3 Reordering initialization methods #1912 il y a 8 ans
guiMLTextCtrl.h 350d3e6702 Fixes 2 minor mistake corrections il y a 5 ans
guiMLTextEditCtrl.cpp 539efcb1e1 Input event changes il y a 13 ans
guiMLTextEditCtrl.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiMaterialCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
guiMaterialCtrl.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
guiPopUpCtrl.cpp b73353a446 we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. il y a 4 ans
guiPopUpCtrl.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
guiPopUpCtrlEx.cpp b73353a446 we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. il y a 4 ans
guiPopUpCtrlEx.h 1037b5d718 extraneous entry il y a 4 ans
guiSliderCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
guiSliderCtrl.h 07b28cb29a GFX card profile config file logging moved to debug only il y a 6 ans
guiTabPageCtrl.cpp 9fef1b3cd1 uninitialized variables-gui il y a 5 ans
guiTabPageCtrl.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiTextCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() il y a 9 ans
guiTextCtrl.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiTextEditCtrl.cpp abf5a09bc3 Removed duplicate checkbox image il y a 4 ans
guiTextEditCtrl.h 758dd20724 Adds logic to guiTextEditCtrl to have placeholder text when the control is empty. il y a 5 ans
guiTextEditSliderBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
guiTextEditSliderBitmapCtrl.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiTextEditSliderCtrl.cpp 9fef1b3cd1 uninitialized variables-gui il y a 5 ans
guiTextEditSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiTextListCtrl.cpp bc27125e90 Initial pass to rework and cleanup the main UI interface il y a 5 ans
guiTextListCtrl.h bc27125e90 Initial pass to rework and cleanup the main UI interface il y a 5 ans
guiTreeViewCtrl.cpp 555c563b39 More updating of editor icons to assets il y a 4 ans
guiTreeViewCtrl.h cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration il y a 6 ans