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editors
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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пре 4 година |
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VolumetricFog.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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пре 4 година |
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VolumetricFog.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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пре 4 година |
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VolumetricFogRTManager.cpp
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1efb687867
uninitialized variables-environment and forrest
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пре 5 година |
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VolumetricFogRTManager.h
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27d6665d21
set volumetric fog to use the standard window-resized trigger for it's update
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пре 6 година |
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basicClouds.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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пре 4 година |
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basicClouds.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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пре 4 година |
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cloudLayer.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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пре 4 година |
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cloudLayer.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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пре 4 година |
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decalRoad.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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пре 4 година |
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decalRoad.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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пре 4 година |
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meshRoad.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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пре 4 година |
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meshRoad.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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пре 4 година |
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nodeListManager.cpp
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ad05a78946
sanity check nodelist presence
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пре 4 година |
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nodeListManager.h
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1efb687867
uninitialized variables-environment and forrest
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пре 5 година |
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river.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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пре 5 година |
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river.h
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1efb687867
uninitialized variables-environment and forrest
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пре 5 година |
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scatterSky.cpp
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f185bef8a3
leverage isScriptFile
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пре 4 година |
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scatterSky.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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пре 4 година |
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skyBox.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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пре 4 година |
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skyBox.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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пре 4 година |
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sun.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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пре 4 година |
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sun.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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пре 4 година |
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timeOfDay.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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timeOfDay.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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waterBlock.cpp
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1efb687867
uninitialized variables-environment and forrest
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пре 5 година |
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waterBlock.h
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f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
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пре 11 година |
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waterObject.cpp
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717c7acca9
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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пре 4 година |
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waterObject.h
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717c7acca9
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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пре 4 година |
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waterPlane.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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waterPlane.h
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f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
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пре 11 година |