Jeff Hutchinson 6e072dbf91 Merge branch 'Preview4_0_DevHead' into tsneo пре 4 година
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editors 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
VolumetricFog.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
VolumetricFog.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
VolumetricFogRTManager.cpp 1efb687867 uninitialized variables-environment and forrest пре 5 година
VolumetricFogRTManager.h 27d6665d21 set volumetric fog to use the standard window-resized trigger for it's update пре 6 година
basicClouds.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
basicClouds.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
cloudLayer.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
cloudLayer.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
decalRoad.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
decalRoad.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
meshRoad.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
meshRoad.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
nodeListManager.cpp ad05a78946 sanity check nodelist presence пре 4 година
nodeListManager.h 1efb687867 uninitialized variables-environment and forrest пре 5 година
river.cpp 5a933c00d3 Removed old fixed function code from GFX. пре 5 година
river.h 1efb687867 uninitialized variables-environment and forrest пре 5 година
scatterSky.cpp f185bef8a3 leverage isScriptFile пре 4 година
scatterSky.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
skyBox.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
skyBox.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
sun.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
sun.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
timeOfDay.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
timeOfDay.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
waterBlock.cpp 1efb687867 uninitialized variables-environment and forrest пре 5 година
waterBlock.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. пре 11 година
waterObject.cpp 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo пре 4 година
waterObject.h 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo пре 4 година
waterPlane.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
waterPlane.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. пре 11 година