| .. |
|
gui3DProjectionCtrl.cpp
|
e1a1fd52dc
Update gui3DProjectionCtrl.cpp
|
7 سال پیش |
|
gui3DProjectionCtrl.h
|
0760f35da0
Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space
|
7 سال پیش |
|
guiAnimBitmapCtrl.cpp
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 سال پیش |
|
guiAnimBitmapCtrl.h
|
01051e4182
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
|
9 سال پیش |
|
guiBackgroundCtrl.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
|
guiBackgroundCtrl.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
|
guiBitmapBarCtrl.cpp
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 سال پیش |
|
guiBitmapBarCtrl.h
|
36ec6c1b59
New: GuiBitmapBarCtrl
|
9 سال پیش |
|
guiBitmapBorderCtrl.cpp
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 سال پیش |
|
guiBitmapCtrl.cpp
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 سال پیش |
|
guiBitmapCtrl.h
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 سال پیش |
|
guiColorPicker.cpp
|
76908eae3c
Eliminate DefineConsoleMethod
|
7 سال پیش |
|
guiColorPicker.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 سال پیش |
|
guiConsole.cpp
|
8a7c09c8fe
Clean up redundant variables
|
7 سال پیش |
|
guiConsole.h
|
8f947d5251
Adds a convenience function to refresh the console dialog.
|
7 سال پیش |
|
guiConsoleEditCtrl.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
|
guiConsoleEditCtrl.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
|
guiConsoleTextCtrl.cpp
|
a22672dd7a
Update guiConsoleTextCtrl.cpp
|
10 سال پیش |
|
guiConsoleTextCtrl.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
|
guiDecoyCtrl.cpp
|
9fef1b3cd1
uninitialized variables-gui
|
5 سال پیش |
|
guiDecoyCtrl.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
|
guiDirectoryFileListCtrl.cpp
|
cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
|
7 سال پیش |
|
guiDirectoryFileListCtrl.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
|
guiFileTreeCtrl.cpp
|
099dd4f1f3
Parametrize script extension, default to 'tscript'
|
5 سال پیش |
|
guiFileTreeCtrl.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
|
guiGameListMenuCtrl.cpp
|
717c7acca9
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
|
4 سال پیش |
|
guiGameListMenuCtrl.h
|
bca972ae24
Adds a flag to the guiGameListMenuCtrl to allow consuming of key input events. This allows for overriding other active keybinds that may be in play when a menu is active.
|
5 سال پیش |
|
guiGameListOptionsCtrl.cpp
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 سال پیش |
|
guiGameListOptionsCtrl.h
|
bc27125e90
Initial pass to rework and cleanup the main UI interface
|
5 سال پیش |
|
guiGradientCtrl.cpp
|
76908eae3c
Eliminate DefineConsoleMethod
|
7 سال پیش |
|
guiGradientCtrl.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 سال پیش |
|
guiListBoxCtrl.cpp
|
c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
|
5 سال پیش |
|
guiListBoxCtrl.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 سال پیش |
|
guiMLTextCtrl.cpp
|
15f67015d3
Reordering initialization methods #1912
|
8 سال پیش |
|
guiMLTextCtrl.h
|
350d3e6702
Fixes 2 minor mistake corrections
|
5 سال پیش |
|
guiMLTextEditCtrl.cpp
|
539efcb1e1
Input event changes
|
13 سال پیش |
|
guiMLTextEditCtrl.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
|
guiMaterialCtrl.cpp
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 سال پیش |
|
guiMaterialCtrl.h
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 سال پیش |
|
guiPopUpCtrl.cpp
|
b73353a446
we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid.
|
4 سال پیش |
|
guiPopUpCtrl.h
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 سال پیش |
|
guiPopUpCtrlEx.cpp
|
b73353a446
we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid.
|
4 سال پیش |
|
guiPopUpCtrlEx.h
|
1037b5d718
extraneous entry
|
4 سال پیش |
|
guiSliderCtrl.cpp
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 سال پیش |
|
guiSliderCtrl.h
|
07b28cb29a
GFX card profile config file logging moved to debug only
|
6 سال پیش |
|
guiTabPageCtrl.cpp
|
9fef1b3cd1
uninitialized variables-gui
|
5 سال پیش |
|
guiTabPageCtrl.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
|
guiTextCtrl.cpp
|
27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
|
9 سال پیش |
|
guiTextCtrl.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
|
guiTextEditCtrl.cpp
|
abf5a09bc3
Removed duplicate checkbox image
|
4 سال پیش |
|
guiTextEditCtrl.h
|
758dd20724
Adds logic to guiTextEditCtrl to have placeholder text when the control is empty.
|
5 سال پیش |
|
guiTextEditSliderBitmapCtrl.cpp
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 سال پیش |
|
guiTextEditSliderBitmapCtrl.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
|
guiTextEditSliderCtrl.cpp
|
9fef1b3cd1
uninitialized variables-gui
|
5 سال پیش |
|
guiTextEditSliderCtrl.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
|
guiTextListCtrl.cpp
|
bc27125e90
Initial pass to rework and cleanup the main UI interface
|
5 سال پیش |
|
guiTextListCtrl.h
|
bc27125e90
Initial pass to rework and cleanup the main UI interface
|
5 سال پیش |
|
guiTreeViewCtrl.cpp
|
555c563b39
More updating of editor icons to assets
|
4 سال پیش |
|
guiTreeViewCtrl.h
|
cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
|
6 سال پیش |