| .. |
|
linux
|
b84c959c36
* [OpenAL, Linux] BugFix: Change the OpenAL library loaded on Linux systems to allow it to work without development packages installed for some Linux distros.
|
4 年之前 |
|
mac
|
518cd593b2
revert to using the stock mac framework, and encapsulate nonstandard openal extensions usage under a set of #if defined(AL_ALEXT_PROTOTYPES) blocks
|
6 年之前 |
|
win32
|
4ee8df8863
windows and linux AL_ALEXT_PROTOTYPES blocks, as well as exposed the defining of it cmake side for the adventurous (windows and linux on by default, mac off till we sort why dylibs are freaking out)
|
6 年之前 |
|
LoadOAL.h
|
518cd593b2
revert to using the stock mac framework, and encapsulate nonstandard openal extensions usage under a set of #if defined(AL_ALEXT_PROTOTYPES) blocks
|
6 年之前 |
|
aldlist.cpp
|
c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
|
5 年之前 |
|
aldlist.h
|
4c35fd37af
Simple pass over the codebase to standardize the platform types.
|
12 年之前 |
|
sfxALBuffer.cpp
|
15f67015d3
Reordering initialization methods #1912
|
8 年之前 |
|
sfxALBuffer.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
|
sfxALCaps.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
|
sfxALDevice.cpp
|
9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
|
5 年之前 |
|
sfxALDevice.h
|
518cd593b2
revert to using the stock mac framework, and encapsulate nonstandard openal extensions usage under a set of #if defined(AL_ALEXT_PROTOTYPES) blocks
|
6 年之前 |
|
sfxALProvider.cpp
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 年之前 |
|
sfxALVoice.cpp
|
518cd593b2
revert to using the stock mac framework, and encapsulate nonstandard openal extensions usage under a set of #if defined(AL_ALEXT_PROTOTYPES) blocks
|
6 年之前 |
|
sfxALVoice.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |