Jeff Hutchinson 6e072dbf91 Merge branch 'Preview4_0_DevHead' into tsneo 4 tahun lalu
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accuFeatureGLSL.cpp 2287c28d32 be clear where we're referencing gbuffer render targets 4 tahun lalu
accuFeatureGLSL.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 tahun lalu
bumpGLSL.cpp 2287c28d32 be clear where we're referencing gbuffer render targets 4 tahun lalu
bumpGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 tahun lalu
customFeatureGLSL.cpp 35500a87c6 initial port of the new interpreter 4 tahun lalu
customFeatureGLSL.h 35500a87c6 initial port of the new interpreter 4 tahun lalu
debugVizFeatureGLSL.cpp 2287c28d32 be clear where we're referencing gbuffer render targets 4 tahun lalu
debugVizFeatureGLSL.h 72ceede272 Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging. 6 tahun lalu
depthGLSL.cpp edd1e0a270 Removes Direct3D9 functionality. 8 tahun lalu
depthGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 tahun lalu
paraboloidGLSL.cpp 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 tahun lalu
paraboloidGLSL.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
shaderCompGLSL.cpp 197a62f6ea Convert dStrcmp to String::compare for more cases 5 tahun lalu
shaderCompGLSL.h 6450294855 Fixes for dedicated build on linux. 11 tahun lalu
shaderFeatureGLSL.cpp 2287c28d32 be clear where we're referencing gbuffer render targets 4 tahun lalu
shaderFeatureGLSL.h 01f562b9e5 Added check for when getting the Detail feature's output, to validate if we have the foliage feature, which was causing a stomp on the required float4 texCoord for the foliage featuer to work right 6 tahun lalu
shaderGenGLSL.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 tahun lalu
shaderGenGLSL.h 196b214eae engine: 10 tahun lalu
shaderGenGLSLInit.cpp 0c7811bd1a shift pbrconfig to ORM 5 tahun lalu