AzaezelX f185bef8a3 leverage isScriptFile 4 anos atrás
..
CppAsset.cpp 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 5 anos atrás
CppAsset.h 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 5 anos atrás
CubemapAsset.cpp f185bef8a3 leverage isScriptFile 4 anos atrás
CubemapAsset.h 9db95f4fb2 Implemented proper ScriptAsset execution on load 6 anos atrás
ExampleAsset.cpp b1e3706dd6 Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 6 anos atrás
ExampleAsset.h ae5a43de70 Asset Browser initial implementation - Asset updates. 8 anos atrás
GUIAsset.cpp f185bef8a3 leverage isScriptFile 4 anos atrás
GUIAsset.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anos atrás
GameObjectAsset.cpp f185bef8a3 leverage isScriptFile 4 anos atrás
GameObjectAsset.h 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 5 anos atrás
ImageAsset.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anos atrás
ImageAsset.h 3e131f5b8e Added changes missed via merge failures. 4 anos atrás
ImageAssetInspectors.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anos atrás
LevelAsset.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anos atrás
LevelAsset.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anos atrás
MaterialAsset.cpp f185bef8a3 leverage isScriptFile 4 anos atrás
MaterialAsset.h f185bef8a3 leverage isScriptFile 4 anos atrás
ParticleAsset.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anos atrás
ParticleAsset.h ae5a43de70 Asset Browser initial implementation - Asset updates. 8 anos atrás
PostEffectAsset.cpp f185bef8a3 leverage isScriptFile 4 anos atrás
PostEffectAsset.h 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 5 anos atrás
ScriptAsset.cpp f185bef8a3 leverage isScriptFile 4 anos atrás
ScriptAsset.h 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 5 anos atrás
ShapeAnimationAsset.cpp 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 5 anos atrás
ShapeAnimationAsset.h 1942535923 Integrates sound and shapeAnimation assets into the importer 5 anos atrás
ShapeAsset.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anos atrás
ShapeAsset.h 3e131f5b8e Added changes missed via merge failures. 4 anos atrás
SoundAsset.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anos atrás
SoundAsset.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anos atrás
TerrainAsset.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anos atrás
TerrainAsset.h 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 5 anos atrás
TerrainMaterialAsset.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anos atrás
TerrainMaterialAsset.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anos atrás
assetImporter.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anos atrás
assetImporter.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anos atrás
assetImporter_ScriptBinding.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anos atrás
stateMachineAsset.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anos atrás
stateMachineAsset.h 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 5 anos atrás