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CppAsset.cpp
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79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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5 anos atrás |
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CppAsset.h
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79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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5 anos atrás |
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CubemapAsset.cpp
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f185bef8a3
leverage isScriptFile
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4 anos atrás |
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CubemapAsset.h
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9db95f4fb2
Implemented proper ScriptAsset execution on load
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6 anos atrás |
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ExampleAsset.cpp
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b1e3706dd6
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
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6 anos atrás |
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ExampleAsset.h
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ae5a43de70
Asset Browser initial implementation - Asset updates.
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8 anos atrás |
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GUIAsset.cpp
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f185bef8a3
leverage isScriptFile
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4 anos atrás |
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GUIAsset.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anos atrás |
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GameObjectAsset.cpp
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f185bef8a3
leverage isScriptFile
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4 anos atrás |
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GameObjectAsset.h
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79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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5 anos atrás |
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ImageAsset.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anos atrás |
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ImageAsset.h
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3e131f5b8e
Added changes missed via merge failures.
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4 anos atrás |
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ImageAssetInspectors.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anos atrás |
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LevelAsset.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anos atrás |
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LevelAsset.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anos atrás |
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MaterialAsset.cpp
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f185bef8a3
leverage isScriptFile
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4 anos atrás |
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MaterialAsset.h
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f185bef8a3
leverage isScriptFile
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4 anos atrás |
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ParticleAsset.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anos atrás |
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ParticleAsset.h
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ae5a43de70
Asset Browser initial implementation - Asset updates.
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8 anos atrás |
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PostEffectAsset.cpp
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f185bef8a3
leverage isScriptFile
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4 anos atrás |
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PostEffectAsset.h
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79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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5 anos atrás |
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ScriptAsset.cpp
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f185bef8a3
leverage isScriptFile
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4 anos atrás |
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ScriptAsset.h
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79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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5 anos atrás |
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ShapeAnimationAsset.cpp
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79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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5 anos atrás |
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ShapeAnimationAsset.h
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1942535923
Integrates sound and shapeAnimation assets into the importer
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5 anos atrás |
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ShapeAsset.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anos atrás |
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ShapeAsset.h
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3e131f5b8e
Added changes missed via merge failures.
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4 anos atrás |
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SoundAsset.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anos atrás |
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SoundAsset.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anos atrás |
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TerrainAsset.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anos atrás |
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TerrainAsset.h
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79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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5 anos atrás |
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TerrainMaterialAsset.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anos atrás |
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TerrainMaterialAsset.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anos atrás |
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assetImporter.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anos atrás |
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assetImporter.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anos atrás |
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assetImporter_ScriptBinding.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anos atrás |
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stateMachineAsset.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anos atrás |
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stateMachineAsset.h
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79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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5 anos atrás |