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cameraFXMgr.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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cameraFXMgr.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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před 11 roky |
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explosion.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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před 4 roky |
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explosion.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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před 4 roky |
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fxFoliageReplicator.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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před 5 roky |
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fxFoliageReplicator.h
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62500487f1
ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting.
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před 8 roky |
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fxShapeReplicator.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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před 5 roky |
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fxShapeReplicator.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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groundCover.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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před 4 roky |
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groundCover.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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před 4 roky |
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lightning.cpp
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fabd5864fa
uninitialized variables-t3d
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před 5 roky |
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lightning.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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particle.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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před 4 roky |
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particle.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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před 4 roky |
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particleEmitter.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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před 4 roky |
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particleEmitter.h
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e96624032f
ribbon particle resource port
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před 5 roky |
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particleEmitterNode.cpp
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88106f9032
Fixed type inference for nulls in console functions
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před 9 roky |
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particleEmitterNode.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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precipitation.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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před 4 roky |
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precipitation.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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před 4 roky |
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ribbon.cpp
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fabd5864fa
uninitialized variables-t3d
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před 5 roky |
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ribbon.h
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96169bc151
ribbon classvar cleanup
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před 7 roky |
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ribbonNode.cpp
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88106f9032
Fixed type inference for nulls in console functions
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před 9 roky |
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ribbonNode.h
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fabd5864fa
uninitialized variables-t3d
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před 5 roky |
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splash.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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před 4 roky |
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splash.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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před 4 roky |
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windEmitter.cpp
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01f0d5cfca
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
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před 8 roky |
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windEmitter.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |