guiBitmapButtonCtrl.cpp 22 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "gui/buttons/guiBitmapButtonCtrl.h"
  24. #include "core/util/path.h"
  25. #include "console/console.h"
  26. #include "console/consoleTypes.h"
  27. #include "console/engineAPI.h"
  28. #include "gui/core/guiCanvas.h"
  29. #include "gui/core/guiDefaultControlRender.h"
  30. #include "gfx/gfxDrawUtil.h"
  31. #include "gfx/gfxTextureManager.h"
  32. #include "gui/editor/inspector/group.h"
  33. #include "gui/editor/inspector/field.h"
  34. #include "gui/editor/guiInspector.h"
  35. ImplementEnumType( GuiBitmapMode,
  36. "Rendering behavior when placing bitmaps in controls.\n\n"
  37. "@ingroup GuiImages" )
  38. { GuiBitmapButtonCtrl::BitmapStretched, "Stretched", "Stretch bitmap to fit control extents." },
  39. { GuiBitmapButtonCtrl::BitmapCentered, "Centered", "Center bitmap in control." },
  40. EndImplementEnumType;
  41. //=============================================================================
  42. // GuiBitmapButtonCtrl
  43. //=============================================================================
  44. IMPLEMENT_CONOBJECT(GuiBitmapButtonCtrl);
  45. ConsoleDocClass( GuiBitmapButtonCtrl,
  46. "@brief A button that renders its various states (mouse over, pushed, etc.) from separate bitmaps.\n\n"
  47. "A bitmapped button is a push button that uses one or more texture images for rendering its individual states.\n\n"
  48. "To find the individual textures associated with the button, a naming scheme is used. For each state "
  49. "a suffix is appended to the texture file name given in the GuiBitmapButtonCtrl::bitmap field:\n"
  50. "- \"_n\": Normal state. This one will be active when no other state applies.\n"
  51. "- \"_h\": Highlighted state. This applies when the mouse is hovering over the button.\n"
  52. "- \"_d\": Depressed state. This applies when the left mouse button has been clicked on the button but not yet released.\n"
  53. "- \"_i\": Inactive state. This applies when the button control has been deactivated (GuiControl::setActive())\n\n"
  54. "If a bitmap for a particular state cannot be found, the default bitmap will be used. To disable all state-based "
  55. "bitmap functionality, set useStates to false which will make the control solely render from the bitmap specified "
  56. "in the bitmap field.\n\n"
  57. "@section guibitmapbutton_modifiers Per-Modifier Button Actions\n"
  58. "If GuiBitmapButtonCtrl::useModifiers is set to true, per-modifier button actions and textures are enabled. This functionality "
  59. "allows to associate different images and different actions with a button depending on which modifiers are pressed "
  60. "on the keyboard by the user.\n\n"
  61. "When enabled, this functionality alters the texture lookup above by prepending the following strings to the "
  62. "suffixes listed above:\n"
  63. "- \"\": Default. No modifier is pressed.\n"
  64. "- \"_ctrl\": Image to use when CTRL/CMD is down.\n"
  65. "- \"_alt\": Image to use when ALT is down.\n"
  66. "- \"_shift\": Image to use when SHIFT is down\n\n"
  67. "When this functionality is enabled, a new set of callbacks is used:\n"
  68. "- onDefaultClick: Button was clicked without a modifier being presssed.\n"
  69. "- onCtrlClick: Button was clicked with the CTRL/CMD key down.\n"
  70. "- onAltClick: Button was clicked with the ALT key down.\n"
  71. "- onShiftClick: Button was clicked with the SHIFT key down.\n\n"
  72. "GuiControl::command or GuiControl::onAction() still work as before when per-modifier functionality is enabled.\n\n"
  73. "Note that modifiers cannot be mixed. If two or more modifiers are pressed, a single one will take precedence over "
  74. "the remaining modifiers. The order of precedence corresponds to the order listed above.\n\n"
  75. "@tsexample\n"
  76. "// Create an OK button that will trigger an onOk() call on its parent when clicked:\n"
  77. "%okButton = new GuiBitmapButtonCtrl()\n"
  78. "{\n"
  79. " bitmap = \"art/gui/okButton\";\n"
  80. " autoFitExtents = true;\n"
  81. " command = \"$ThisControl.getParent().onOk();\";\n"
  82. "};\n"
  83. "@endtsexample\n\n"
  84. "@ingroup GuiButtons"
  85. );
  86. IMPLEMENT_CALLBACK( GuiBitmapButtonCtrl, onDefaultClick, void, (), (),
  87. "Called when per-modifier functionality is enabled and the user clicks on the button without any modifier pressed.\n"
  88. "@ref guibitmapbutton_modifiers" );
  89. IMPLEMENT_CALLBACK( GuiBitmapButtonCtrl, onCtrlClick, void, (), (),
  90. "Called when per-modifier functionality is enabled and the user clicks on the button with the CTRL key pressed.\n"
  91. "@ref guibitmapbutton_modifiers" );
  92. IMPLEMENT_CALLBACK( GuiBitmapButtonCtrl, onAltClick, void, (), (),
  93. "Called when per-modifier functionality is enabled and the user clicks on the button with the ALT key pressed.\n"
  94. "@ref guibitmapbutton_modifiers" );
  95. IMPLEMENT_CALLBACK( GuiBitmapButtonCtrl, onShiftClick, void, (), (),
  96. "Called when per-modifier functionality is enabled and the user clicks on the button with the SHIFT key pressed.\n"
  97. "@ref guibitmapbutton_modifiers" );
  98. //-----------------------------------------------------------------------------
  99. GuiBitmapButtonCtrl::GuiBitmapButtonCtrl()
  100. {
  101. mBitmapMode = BitmapStretched;
  102. mAutoFitExtents = false;
  103. mUseModifiers = false;
  104. mUseStates = true;
  105. setExtent( 140, 30 );
  106. mMasked = false;
  107. }
  108. //-----------------------------------------------------------------------------
  109. void GuiBitmapButtonCtrl::initPersistFields()
  110. {
  111. addGroup( "Bitmap" );
  112. addProtectedField( "bitmap", TypeStringFilename, Offset( mBitmapName, GuiBitmapButtonCtrl ),
  113. &_setBitmap, &defaultProtectedGetFn,
  114. "Texture file to display on this button.\n"
  115. "If useStates is false, this will be the file that renders on the control. Otherwise, this will "
  116. "specify the default texture name to which the various state and modifier suffixes are appended "
  117. "to find the per-state and per-modifier (if enabled) textures." );
  118. addField( "bitmapMode", TYPEID< BitmapMode >(), Offset( mBitmapMode, GuiBitmapButtonCtrl ),
  119. "Behavior for fitting the bitmap to the control extents.\n"
  120. "If set to 'Stretched', the bitmap will be stretched both verticall and horizontally to fit inside "
  121. "the control's extents.\n\n"
  122. "If set to 'Centered', the bitmap will stay at its original resolution centered in the control's "
  123. "rectangle (getting clipped if the control is smaller than the texture)." );
  124. addProtectedField( "autoFitExtents", TypeBool, Offset( mAutoFitExtents, GuiBitmapButtonCtrl ),
  125. &_setAutoFitExtents, &defaultProtectedGetFn,
  126. "If true, the control's extents will be set to match the bitmap's extents when setting the bitmap.\n"
  127. "The bitmap extents will always be taken from the default/normal bitmap (in case the extents of the various "
  128. "bitmaps do not match up.)" );
  129. addField( "useModifiers", TypeBool, Offset( mUseModifiers, GuiBitmapButtonCtrl ),
  130. "If true, per-modifier button functionality is enabled.\n"
  131. "@ref guibitmapbutton_modifiers" );
  132. addField( "useStates", TypeBool, Offset( mUseStates, GuiBitmapButtonCtrl ),
  133. "If true, per-mouse state button functionality is enabled.\n"
  134. "Defaults to true.\n\n"
  135. "If you do not use per-state images on this button set this to false to speed up the loading process "
  136. "by inhibiting searches for the individual images." );
  137. addField("masked", TypeBool, Offset(mMasked, GuiBitmapButtonCtrl),"Use alpha masking for interaction.");
  138. endGroup( "Bitmap" );
  139. Parent::initPersistFields();
  140. }
  141. //-----------------------------------------------------------------------------
  142. bool GuiBitmapButtonCtrl::onWake()
  143. {
  144. if (! Parent::onWake())
  145. return false;
  146. setActive( true );
  147. setBitmap( mBitmapName );
  148. return true;
  149. }
  150. //-----------------------------------------------------------------------------
  151. void GuiBitmapButtonCtrl::onSleep()
  152. {
  153. if( dStricmp(mBitmapName, "texhandle") != 0 )
  154. for( U32 i = 0; i < NumModifiers; ++ i )
  155. {
  156. mTextures[ i ].mTextureNormal = NULL;
  157. mTextures[ i ].mTextureHilight = NULL;
  158. mTextures[ i ].mTextureDepressed = NULL;
  159. mTextures[ i ].mTextureInactive = NULL;
  160. }
  161. Parent::onSleep();
  162. }
  163. //-----------------------------------------------------------------------------
  164. bool GuiBitmapButtonCtrl::_setAutoFitExtents( void *object, const char *index, const char *data )
  165. {
  166. GuiBitmapButtonCtrl* ctrl = reinterpret_cast< GuiBitmapButtonCtrl* >( object );
  167. ctrl->setAutoFitExtents( dAtob( data ) );
  168. return false;
  169. }
  170. //-----------------------------------------------------------------------------
  171. bool GuiBitmapButtonCtrl::_setBitmap( void *object, const char *index, const char *data )
  172. {
  173. GuiBitmapButtonCtrl* ctrl = reinterpret_cast< GuiBitmapButtonCtrl* >( object );
  174. ctrl->setBitmap( StringTable->insert(data) );
  175. return false;
  176. }
  177. //-----------------------------------------------------------------------------
  178. // Legacy method. Can just assign to bitmap field.
  179. DefineEngineMethod( GuiBitmapButtonCtrl, setBitmap, void, ( const char* path ),,
  180. "Set the bitmap to show on the button.\n"
  181. "@param path Path to the texture file in any of the supported formats.\n" )
  182. {
  183. object->setBitmap( StringTable->insert(path) );
  184. }
  185. //-----------------------------------------------------------------------------
  186. void GuiBitmapButtonCtrl::inspectPostApply()
  187. {
  188. Parent::inspectPostApply();
  189. Torque::Path path( mBitmapName );
  190. const String& fileName = path.getFileName();
  191. if( mUseStates )
  192. {
  193. // If the filename points to a single state, automatically
  194. // cut off the state part. Makes it easy to select files in
  195. // the editor without having to go in and manually cut off the
  196. // state parts all the time.
  197. static String s_n = "_n";
  198. static String s_d = "_d";
  199. static String s_h = "_h";
  200. static String s_i = "_i";
  201. if( fileName.endsWith( s_n )
  202. || fileName.endsWith( s_d )
  203. || fileName.endsWith( s_h )
  204. || fileName.endsWith( s_i ) )
  205. {
  206. path.setFileName( fileName.substr( 0, fileName.length() - 2 ) );
  207. path.setExtension( String::EmptyString );
  208. }
  209. }
  210. setBitmap( StringTable->insert(path.getFullPath().c_str()) );
  211. // if the extent is set to (0,0) in the gui editor and appy hit, this control will
  212. // set it's extent to be exactly the size of the normal bitmap (if present)
  213. if ((getWidth() == 0) && (getHeight() == 0) && mTextures[ 0 ].mTextureNormal)
  214. {
  215. setExtent( mTextures[ 0 ].mTextureNormal->getWidth(), mTextures[ 0 ].mTextureNormal->getHeight());
  216. }
  217. }
  218. //-----------------------------------------------------------------------------
  219. void GuiBitmapButtonCtrl::setAutoFitExtents( bool state )
  220. {
  221. mAutoFitExtents = state;
  222. if( mAutoFitExtents )
  223. setBitmap( mBitmapName );
  224. }
  225. //-----------------------------------------------------------------------------
  226. void GuiBitmapButtonCtrl::setBitmap( StringTableEntry name )
  227. {
  228. PROFILE_SCOPE( GuiBitmapButtonCtrl_setBitmap );
  229. mBitmapName = name;
  230. if( !isAwake() )
  231. return;
  232. if( mBitmapName != StringTable->EmptyString())
  233. {
  234. if( dStricmp( mBitmapName, "texhandle" ) != 0 )
  235. {
  236. const U32 count = mUseModifiers ? NumModifiers : 1;
  237. for( U32 i = 0; i < count; ++ i )
  238. {
  239. static String modifiers[] =
  240. {
  241. "",
  242. "_ctrl",
  243. "_alt",
  244. "_shift"
  245. };
  246. static String s_n = "_n";
  247. static String s_d = "_d";
  248. static String s_h = "_h";
  249. static String s_i = "_i";
  250. String baseName = mBitmapName;
  251. if( mUseModifiers )
  252. baseName += modifiers[ i ];
  253. mTextures[ i ].mTextureNormal = GFXTexHandle( baseName, &GFXDefaultGUIProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__));
  254. if( mUseStates )
  255. {
  256. if( !mTextures[ i ].mTextureNormal )
  257. mTextures[ i ].mTextureNormal = GFXTexHandle( baseName + s_n, &GFXDefaultGUIProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__));
  258. mTextures[ i ].mTextureHilight = GFXTexHandle( baseName + s_h, &GFXDefaultGUIProfile, avar("%s() - mTextureHighlight (line %d)", __FUNCTION__, __LINE__));
  259. if( !mTextures[ i ].mTextureHilight )
  260. mTextures[ i ].mTextureHilight = mTextures[ i ].mTextureNormal;
  261. mTextures[ i ].mTextureDepressed = GFXTexHandle( baseName + s_d, &GFXDefaultGUIProfile, avar("%s() - mTextureDepressed (line %d)", __FUNCTION__, __LINE__));
  262. if( !mTextures[ i ].mTextureDepressed )
  263. mTextures[ i ].mTextureDepressed = mTextures[ i ].mTextureHilight;
  264. mTextures[ i ].mTextureInactive = GFXTexHandle( baseName + s_i, &GFXDefaultGUIProfile, avar("%s() - mTextureInactive (line %d)", __FUNCTION__, __LINE__));
  265. if( !mTextures[ i ].mTextureInactive )
  266. mTextures[ i ].mTextureInactive = mTextures[ i ].mTextureNormal;
  267. }
  268. if( i == 0 && mTextures[ i ].mTextureNormal.isNull() && mTextures[ i ].mTextureHilight.isNull() && mTextures[ i ].mTextureDepressed.isNull() && mTextures[ i ].mTextureInactive.isNull() )
  269. {
  270. Con::warnf( "GuiBitmapButtonCtrl::setBitmap - Unable to load texture: %s", mBitmapName );
  271. this->setBitmap( StringTable->insert(GFXTextureManager::getUnavailableTexturePath().c_str()) );
  272. return;
  273. }
  274. }
  275. }
  276. if( mAutoFitExtents && !mTextures[ 0 ].mTextureNormal.isNull() )
  277. setExtent( mTextures[ 0 ].mTextureNormal.getWidth(), mTextures[ 0 ].mTextureNormal.getHeight() );
  278. }
  279. else
  280. {
  281. for( U32 i = 0; i < NumModifiers; ++ i )
  282. {
  283. mTextures[ i ].mTextureNormal = NULL;
  284. mTextures[ i ].mTextureHilight = NULL;
  285. mTextures[ i ].mTextureDepressed = NULL;
  286. mTextures[ i ].mTextureInactive = NULL;
  287. }
  288. }
  289. setUpdate();
  290. }
  291. //-----------------------------------------------------------------------------
  292. void GuiBitmapButtonCtrl::setBitmapHandles(GFXTexHandle normal, GFXTexHandle highlighted, GFXTexHandle depressed, GFXTexHandle inactive)
  293. {
  294. const U32 count = mUseModifiers ? NumModifiers : 1;
  295. for( U32 i = 0; i < count; ++ i )
  296. {
  297. mTextures[ i ].mTextureNormal = normal;
  298. mTextures[ i ].mTextureHilight = highlighted;
  299. mTextures[ i ].mTextureDepressed = depressed;
  300. mTextures[ i ].mTextureInactive = inactive;
  301. if (!mTextures[ i ].mTextureHilight)
  302. mTextures[ i ].mTextureHilight = mTextures[ i ].mTextureNormal;
  303. if (!mTextures[ i ].mTextureDepressed)
  304. mTextures[ i ].mTextureDepressed = mTextures[ i ].mTextureHilight;
  305. if (!mTextures[ i ].mTextureInactive)
  306. mTextures[ i ].mTextureInactive = mTextures[ i ].mTextureNormal;
  307. if (mTextures[ i ].mTextureNormal.isNull() && mTextures[ i ].mTextureHilight.isNull() && mTextures[ i ].mTextureDepressed.isNull() && mTextures[ i ].mTextureInactive.isNull())
  308. {
  309. Con::warnf("GuiBitmapButtonCtrl::setBitmapHandles() - Invalid texture handles");
  310. setBitmap( StringTable->insert(GFXTextureManager::getUnavailableTexturePath().c_str()) );
  311. return;
  312. }
  313. }
  314. mBitmapName = "texhandle";
  315. }
  316. //------------------------------------------------------------------------------
  317. GuiBitmapButtonCtrl::Modifier GuiBitmapButtonCtrl::getCurrentModifier()
  318. {
  319. U8 modifierKeys = Input::getModifierKeys();
  320. if( modifierKeys & SI_PRIMARY_CTRL )
  321. return ModifierCtrl;
  322. else if( modifierKeys & SI_PRIMARY_ALT )
  323. return ModifierAlt;
  324. else if( modifierKeys & SI_SHIFT )
  325. return ModifierShift;
  326. return ModifierNone;
  327. }
  328. //------------------------------------------------------------------------------
  329. GFXTexHandle& GuiBitmapButtonCtrl::getTextureForCurrentState()
  330. {
  331. U32 index = ModifierNone;
  332. if( mUseModifiers )
  333. index = getCurrentModifier();
  334. if( !mUseStates )
  335. {
  336. if( mTextures[ index ].mTextureNormal )
  337. return mTextures[ 0 ].mTextureNormal;
  338. else
  339. return mTextures[ index ].mTextureNormal;
  340. }
  341. switch( getState() )
  342. {
  343. case NORMAL:
  344. if( !mTextures[ index ].mTextureNormal )
  345. return mTextures[ 0 ].mTextureNormal;
  346. else
  347. return mTextures[ index ].mTextureNormal;
  348. case HILIGHT:
  349. if( !mTextures[ index ].mTextureHilight )
  350. return mTextures[ 0 ].mTextureHilight;
  351. else
  352. return mTextures[ index ].mTextureHilight;
  353. case DEPRESSED:
  354. if( !mTextures[ index ].mTextureDepressed )
  355. return mTextures[ 0 ].mTextureDepressed;
  356. else
  357. return mTextures[ index ].mTextureDepressed;
  358. default:
  359. if( !mTextures[ index ].mTextureInactive )
  360. return mTextures[ 0 ].mTextureInactive;
  361. else
  362. return mTextures[ index ].mTextureInactive;
  363. }
  364. }
  365. //------------------------------------------------------------------------------
  366. void GuiBitmapButtonCtrl::onAction()
  367. {
  368. Parent::onAction();
  369. if( mUseModifiers )
  370. {
  371. switch( getCurrentModifier() )
  372. {
  373. case ModifierNone:
  374. onDefaultClick_callback();
  375. break;
  376. case ModifierCtrl:
  377. onCtrlClick_callback();
  378. break;
  379. case ModifierAlt:
  380. onAltClick_callback();
  381. break;
  382. case ModifierShift:
  383. onShiftClick_callback();
  384. break;
  385. default:
  386. break;
  387. }
  388. }
  389. }
  390. //------------------------------------------------------------------------------
  391. void GuiBitmapButtonCtrl::onRender(Point2I offset, const RectI& updateRect)
  392. {
  393. GFXTexHandle& texture = getTextureForCurrentState();
  394. if( texture )
  395. {
  396. renderButton( texture, offset, updateRect );
  397. renderChildControls( offset, updateRect );
  398. }
  399. else
  400. Parent::onRender(offset, updateRect);
  401. }
  402. //------------------------------------------------------------------------------
  403. void GuiBitmapButtonCtrl::renderButton( GFXTexHandle &texture, const Point2I &offset, const RectI& updateRect )
  404. {
  405. GFX->getDrawUtil()->clearBitmapModulation();
  406. switch( mBitmapMode )
  407. {
  408. case BitmapStretched:
  409. {
  410. RectI rect( offset, getExtent() );
  411. GFX->getDrawUtil()->drawBitmapStretch( texture, rect );
  412. break;
  413. }
  414. case BitmapCentered:
  415. {
  416. Point2I p = offset;
  417. p.x += getExtent().x / 2 - texture.getWidth() / 2;
  418. p.y += getExtent().y / 2 - texture.getHeight() / 2;
  419. GFX->getDrawUtil()->drawBitmap( texture, p );
  420. break;
  421. }
  422. }
  423. }
  424. //=============================================================================
  425. // GuiBitmapButtonTextCtrl.
  426. //=============================================================================
  427. IMPLEMENT_CONOBJECT( GuiBitmapButtonTextCtrl);
  428. ConsoleDocClass( GuiBitmapButtonTextCtrl,
  429. "@brief An extension of GuiBitmapButtonCtrl that additionally renders a text label on the bitmapped button.\n\n"
  430. "The text for the label is taken from the GuiButtonBaseCtrl::text property.\n\n"
  431. "For rendering, the label is placed, relative to the control's upper left corner, at the text offset specified in the "
  432. "control's profile (GuiControlProfile::textOffset) and justified according to the profile's setting (GuiControlProfile::justify).\n\n"
  433. "@see GuiControlProfile::textOffset\n"
  434. "@see GuiControlProfile::justify\n"
  435. "@ingroup GuiButtons"
  436. );
  437. //-----------------------------------------------------------------------------
  438. void GuiBitmapButtonTextCtrl::renderButton( GFXTexHandle &texture, const Point2I &offset, const RectI& updateRect )
  439. {
  440. Parent::renderButton( texture, offset, updateRect );
  441. Point2I textPos = offset;
  442. if(mDepressed)
  443. textPos += Point2I(1,1);
  444. // Make sure we take the profile's textOffset into account.
  445. textPos += mProfile->mTextOffset;
  446. GFX->getDrawUtil()->setBitmapModulation( mProfile->mFontColor );
  447. renderJustifiedText(textPos, getExtent(), mButtonText);
  448. }
  449. bool GuiBitmapButtonCtrl::pointInControl(const Point2I& parentCoordPoint)
  450. {
  451. if (mMasked && getTextureForCurrentState())
  452. {
  453. ColorI rColor(0, 0, 0, 0);
  454. GBitmap* bmp;
  455. const RectI &bounds = getBounds();
  456. S32 xt = parentCoordPoint.x - bounds.point.x;
  457. S32 yt = parentCoordPoint.y - bounds.point.y;
  458. bmp = getTextureForCurrentState().getBitmap();
  459. if (!bmp)
  460. {
  461. setBitmap(mBitmapName);
  462. bmp = getTextureForCurrentState().getBitmap();
  463. }
  464. S32 relativeXRange = this->getExtent().x;
  465. S32 relativeYRange = this->getExtent().y;
  466. S32 fileXRange = bmp->getHeight(0);
  467. S32 fileYRange = bmp->getWidth(0);
  468. //Con::errorf("xRange:[%i -- %i], Range:[%i -- %i] pos:(%i,%i)",relativeXRange,fileXRange,relativeYRange,fileYRange,xt,yt);
  469. S32 fileX = (xt*fileXRange) / relativeXRange;
  470. S32 fileY = (yt*fileYRange) / relativeYRange;
  471. //Con::errorf("Checking %s @ (%i,%i)",this->getName(),fileX,fileY);
  472. bmp->getColor(fileX, fileY, rColor);
  473. if (rColor.alpha)
  474. return true;
  475. else
  476. return false;
  477. }
  478. else
  479. return Parent::pointInControl(parentCoordPoint);
  480. }