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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 anni fa |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 anni fa |
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customMaterialDefinition.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 anni fa |
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customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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5 anni fa |
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matInstance.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 anni fa |
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matInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 anni fa |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 anni fa |
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matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 anni fa |
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materialDefinition.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
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materialDefinition.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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materialFeatureTypes.cpp
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0c7811bd1a
shift pbrconfig to ORM
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5 anni fa |
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materialFeatureTypes.h
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0c7811bd1a
shift pbrconfig to ORM
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5 anni fa |
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materialList.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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materialManager.cpp
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d06c99a088
Adds function to get material definition by mapTo usage
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5 anni fa |
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materialManager.h
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d06c99a088
Adds function to get material definition by mapTo usage
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5 anni fa |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 anni fa |
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processedCustomMaterial.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 anni fa |
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processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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processedMaterial.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
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processedMaterial.h
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 anni fa |
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processedShaderMaterial.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
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processedShaderMaterial.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 anni fa |
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sceneData.h
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 anni fa |
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shaderData.cpp
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02541ab1f9
shader hooks and gen cleanups
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7 anni fa |
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shaderData.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |