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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 lat temu |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 lat temu |
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customMaterialDefinition.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 lat temu |
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customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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5 lat temu |
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matInstance.cpp
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 lat temu |
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matInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 lat temu |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 lat temu |
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matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 lat temu |
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materialDefinition.cpp
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4250e1d1b4
simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid)
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5 lat temu |
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materialDefinition.h
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4250e1d1b4
simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid)
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5 lat temu |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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materialFeatureTypes.cpp
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0c7811bd1a
shift pbrconfig to ORM
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5 lat temu |
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materialFeatureTypes.h
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0c7811bd1a
shift pbrconfig to ORM
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5 lat temu |
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materialList.cpp
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6ade6f08ce
Updated Assimp
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5 lat temu |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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materialManager.cpp
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d06c99a088
Adds function to get material definition by mapTo usage
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5 lat temu |
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materialManager.h
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d06c99a088
Adds function to get material definition by mapTo usage
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5 lat temu |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 lat temu |
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processedCustomMaterial.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 lat temu |
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processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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processedFFMaterial.cpp
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 lat temu |
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processedFFMaterial.h
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529558f671
Initial implementation of Custom Shader Features
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6 lat temu |
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processedMaterial.cpp
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0c7811bd1a
shift pbrconfig to ORM
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5 lat temu |
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processedMaterial.h
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 lat temu |
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processedShaderMaterial.cpp
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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5 lat temu |
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processedShaderMaterial.h
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0c7811bd1a
shift pbrconfig to ORM
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5 lat temu |
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sceneData.h
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 lat temu |
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shaderData.cpp
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02541ab1f9
shader hooks and gen cleanups
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7 lat temu |
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shaderData.h
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79e158d528
Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
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11 lat temu |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |