AzaezelX 4250e1d1b4 simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid) 5 lat temu
..
baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 lat temu
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 lat temu
customMaterialDefinition.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 lat temu
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials 5 lat temu
matInstance.cpp 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 lat temu
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 lat temu
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 lat temu
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 lat temu
materialDefinition.cpp 4250e1d1b4 simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid) 5 lat temu
materialDefinition.h 4250e1d1b4 simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid) 5 lat temu
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
materialFeatureTypes.cpp 0c7811bd1a shift pbrconfig to ORM 5 lat temu
materialFeatureTypes.h 0c7811bd1a shift pbrconfig to ORM 5 lat temu
materialList.cpp 6ade6f08ce Updated Assimp 5 lat temu
materialList.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
materialManager.cpp d06c99a088 Adds function to get material definition by mapTo usage 5 lat temu
materialManager.h d06c99a088 Adds function to get material definition by mapTo usage 5 lat temu
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 lat temu
processedCustomMaterial.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 lat temu
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
processedFFMaterial.cpp 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 lat temu
processedFFMaterial.h 529558f671 Initial implementation of Custom Shader Features 6 lat temu
processedMaterial.cpp 0c7811bd1a shift pbrconfig to ORM 5 lat temu
processedMaterial.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 lat temu
processedShaderMaterial.cpp d50f1f0b81 Merge pull request #342 from lukaspj/fix/replace-dstrcmp 5 lat temu
processedShaderMaterial.h 0c7811bd1a shift pbrconfig to ORM 5 lat temu
sceneData.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 lat temu
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups 7 lat temu
shaderData.h 79e158d528 Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. 11 lat temu
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu