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culling
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7392d598da
uninitialized variables-scene
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5 年之前 |
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mixin
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 年之前 |
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zones
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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fogStructs.h
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 年之前 |
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pathManager.cpp
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e718841467
Eliminate DefineConsoleFunction
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7 年之前 |
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pathManager.h
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7392d598da
uninitialized variables-scene
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5 年之前 |
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reflectionManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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reflectionManager.h
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0047842b33
Fix for Issue #124 for CustomMaterial Refraction
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13 年之前 |
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reflectionMatHook.cpp
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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10 年之前 |
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reflectionMatHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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reflector.cpp
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6a3603c737
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
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5 年之前 |
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reflector.h
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6a3603c737
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
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5 年之前 |
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sceneCameraState.cpp
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 年之前 |
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sceneCameraState.h
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 年之前 |
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sceneContainer.cpp
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09c651c26d
Corrected profile for GameObjectAsset type field button
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6 年之前 |
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sceneContainer.h
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9dd9d2f9b7
scenecontainer cleanup
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7 年之前 |
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sceneManager.cpp
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66cc6fb9d1
Removes current implement of shadow caching
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6 年之前 |
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sceneManager.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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sceneObject.cpp
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1afd1996fe
sceneobject mountchain enable/disable collision aug
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5 年之前 |
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sceneObject.h
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40dd926873
Adds function for sceneObjects to report utilized assets
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5 年之前 |
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sceneObjectLightingPlugin.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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scenePolyhedralSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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scenePolyhedralSpace.h
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7f1f6a5e8b
Fix for link error when building with clang-cl
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10 年之前 |
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sceneRenderState.cpp
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66cc6fb9d1
Removes current implement of shadow caching
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6 年之前 |
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sceneRenderState.h
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022b87cac2
from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
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6 年之前 |
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sceneSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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sceneSpace.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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sceneTracker.cpp
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15f67015d3
Reordering initialization methods #1912
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8 年之前 |
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sceneTracker.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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sgUtil.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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sgUtil.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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simPath.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 年之前 |
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simPath.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 年之前 |