Areloch 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. 5 年之前
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accuFeatureGLSL.cpp edd1e0a270 Removes Direct3D9 functionality. 8 年之前
accuFeatureGLSL.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 年之前
bumpGLSL.cpp 01f562b9e5 Added check for when getting the Detail feature's output, to validate if we have the foliage feature, which was causing a stomp on the required float4 texCoord for the foliage featuer to work right 6 年之前
bumpGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 年之前
customFeatureGLSL.cpp 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 年之前
customFeatureGLSL.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 年之前
debugVizFeatureGLSL.cpp 72ceede272 Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging. 6 年之前
debugVizFeatureGLSL.h 72ceede272 Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging. 6 年之前
depthGLSL.cpp edd1e0a270 Removes Direct3D9 functionality. 8 年之前
depthGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 年之前
paraboloidGLSL.cpp 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 年之前
paraboloidGLSL.h 7dbfe6994d Engine directory for ticket #1 13 年之前
shaderCompGLSL.cpp 197a62f6ea Convert dStrcmp to String::compare for more cases 5 年之前
shaderCompGLSL.h 6450294855 Fixes for dedicated build on linux. 11 年之前
shaderFeatureGLSL.cpp 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. 5 年之前
shaderFeatureGLSL.h 01f562b9e5 Added check for when getting the Detail feature's output, to validate if we have the foliage feature, which was causing a stomp on the required float4 texCoord for the foliage featuer to work right 6 年之前
shaderGenGLSL.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 年之前
shaderGenGLSL.h 196b214eae engine: 10 年之前
shaderGenGLSLInit.cpp 0c7811bd1a shift pbrconfig to ORM 5 年之前