Areloch 9ca276fef0 Misc fixes to ensure that the default postFX save, load and editing process is valid преди 5 години
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MainEditor e7bf49e801 Moved unneeded modules to Templates/Modules преди 6 години
VPathEditor c0dd314c12 Changed default terrain paths to go into data/terrains if nothing is set преди 6 години
VerveEditor 5b289bce5e Shifts the tools messageboxes to be distinct from any messageboxes in the main game преди 5 години
assetBrowser f47e3f395a Adds a sanity check so asset names cannot start with a number, which would be an invalid object name, преди 5 години
base 4adcedcf28 Added/Improved some asset type icons преди 5 години
classIcons b1e3706dd6 Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made преди 6 години
componentEditor f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path преди 6 години
convexEditor 8824ee9a2a Added autosave logic to the world editor. Via a schedule, it will autosave to tool/autosave to create a backup of the current dirty scene преди 5 години
datablockEditor 5b289bce5e Shifts the tools messageboxes to be distinct from any messageboxes in the main game преди 5 години
debugger 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. преди 9 години
decalEditor 5b289bce5e Shifts the tools messageboxes to be distinct from any messageboxes in the main game преди 5 години
editorClasses 5b289bce5e Shifts the tools messageboxes to be distinct from any messageboxes in the main game преди 5 години
forestEditor 5b289bce5e Shifts the tools messageboxes to be distinct from any messageboxes in the main game преди 5 години
gui 9ca276fef0 Misc fixes to ensure that the default postFX save, load and editing process is valid преди 5 години
guiEditor 5b289bce5e Shifts the tools messageboxes to be distinct from any messageboxes in the main game преди 5 години
levels 40dd926873 Adds function for sceneObjects to report utilized assets преди 5 години
materialEditor 060d62d3c3 correct compositemap method of creating orm maps преди 5 години
meshRoadEditor 973fd44c6a Profile editor for the meshRoad object преди 5 години
missionAreaEditor 5b289bce5e Shifts the tools messageboxes to be distinct from any messageboxes in the main game преди 5 години
navEditor 1950f68769 Add NavMesh to World Editor преди 5 години
particleEditor 5b289bce5e Shifts the tools messageboxes to be distinct from any messageboxes in the main game преди 5 години
physicsTools 3a93a30ced Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item преди 6 години
resources 0c7811bd1a shift pbrconfig to ORM преди 5 години
riverEditor f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path преди 6 години
roadEditor 5b289bce5e Shifts the tools messageboxes to be distinct from any messageboxes in the main game преди 5 години
shapeEditor 55e24926e4 Fixes logic when opening shapeEditor with a TSStatic selected, it'll attempt to load up the shapeAsset if one is set on the static. преди 5 години
shapes 00265f4f7f noshape.dae should go inside core преди 8 години
worldEditor 9ca276fef0 Misc fixes to ensure that the default postFX save, load and editing process is valid преди 5 години
Tools.cs 40dd926873 Adds function for sceneObjects to report utilized assets преди 5 години
Tools.module 40dd926873 Adds function for sceneObjects to report utilized assets преди 5 години
fbx.sis d06c99a088 Adds function to get material definition by mapTo usage преди 5 години
glb.sis 9a1766479d Import Options gui Update преди 6 години
gltf.sis 9a1766479d Import Options gui Update преди 6 години
main.cs 8824ee9a2a Added autosave logic to the world editor. Via a schedule, it will autosave to tool/autosave to create a backup of the current dirty scene преди 5 години
settings.xml 7405453123 Fixes issue where it would try and load a SIS file even if it doesnt exist преди 5 години