| .. |
|
MainEditor
|
e7bf49e801
Moved unneeded modules to Templates/Modules
|
преди 6 години |
|
VPathEditor
|
c0dd314c12
Changed default terrain paths to go into data/terrains if nothing is set
|
преди 6 години |
|
VerveEditor
|
5b289bce5e
Shifts the tools messageboxes to be distinct from any messageboxes in the main game
|
преди 5 години |
|
assetBrowser
|
f47e3f395a
Adds a sanity check so asset names cannot start with a number, which would be an invalid object name,
|
преди 5 години |
|
base
|
4adcedcf28
Added/Improved some asset type icons
|
преди 5 години |
|
classIcons
|
b1e3706dd6
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
|
преди 6 години |
|
componentEditor
|
f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
|
преди 6 години |
|
convexEditor
|
8824ee9a2a
Added autosave logic to the world editor. Via a schedule, it will autosave to tool/autosave to create a backup of the current dirty scene
|
преди 5 години |
|
datablockEditor
|
5b289bce5e
Shifts the tools messageboxes to be distinct from any messageboxes in the main game
|
преди 5 години |
|
debugger
|
1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
|
преди 9 години |
|
decalEditor
|
5b289bce5e
Shifts the tools messageboxes to be distinct from any messageboxes in the main game
|
преди 5 години |
|
editorClasses
|
5b289bce5e
Shifts the tools messageboxes to be distinct from any messageboxes in the main game
|
преди 5 години |
|
forestEditor
|
5b289bce5e
Shifts the tools messageboxes to be distinct from any messageboxes in the main game
|
преди 5 години |
|
gui
|
9ca276fef0
Misc fixes to ensure that the default postFX save, load and editing process is valid
|
преди 5 години |
|
guiEditor
|
5b289bce5e
Shifts the tools messageboxes to be distinct from any messageboxes in the main game
|
преди 5 години |
|
levels
|
40dd926873
Adds function for sceneObjects to report utilized assets
|
преди 5 години |
|
materialEditor
|
060d62d3c3
correct compositemap method of creating orm maps
|
преди 5 години |
|
meshRoadEditor
|
973fd44c6a
Profile editor for the meshRoad object
|
преди 5 години |
|
missionAreaEditor
|
5b289bce5e
Shifts the tools messageboxes to be distinct from any messageboxes in the main game
|
преди 5 години |
|
navEditor
|
1950f68769
Add NavMesh to World Editor
|
преди 5 години |
|
particleEditor
|
5b289bce5e
Shifts the tools messageboxes to be distinct from any messageboxes in the main game
|
преди 5 години |
|
physicsTools
|
3a93a30ced
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
|
преди 6 години |
|
resources
|
0c7811bd1a
shift pbrconfig to ORM
|
преди 5 години |
|
riverEditor
|
f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
|
преди 6 години |
|
roadEditor
|
5b289bce5e
Shifts the tools messageboxes to be distinct from any messageboxes in the main game
|
преди 5 години |
|
shapeEditor
|
55e24926e4
Fixes logic when opening shapeEditor with a TSStatic selected, it'll attempt to load up the shapeAsset if one is set on the static.
|
преди 5 години |
|
shapes
|
00265f4f7f
noshape.dae should go inside core
|
преди 8 години |
|
worldEditor
|
9ca276fef0
Misc fixes to ensure that the default postFX save, load and editing process is valid
|
преди 5 години |
|
Tools.cs
|
40dd926873
Adds function for sceneObjects to report utilized assets
|
преди 5 години |
|
Tools.module
|
40dd926873
Adds function for sceneObjects to report utilized assets
|
преди 5 години |
|
fbx.sis
|
d06c99a088
Adds function to get material definition by mapTo usage
|
преди 5 години |
|
glb.sis
|
9a1766479d
Import Options gui Update
|
преди 6 години |
|
gltf.sis
|
9a1766479d
Import Options gui Update
|
преди 6 години |
|
main.cs
|
8824ee9a2a
Added autosave logic to the world editor. Via a schedule, it will autosave to tool/autosave to create a backup of the current dirty scene
|
преди 5 години |
|
settings.xml
|
7405453123
Fixes issue where it would try and load a SIS file even if it doesnt exist
|
преди 5 години |