Robert MacGregor 39952a490f * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. 3 lat temu
..
D3D11 0527865462 set cubemapsaver profile to one that preserves sizes 4 lat temu
Null 5a933c00d3 Removed old fixed function code from GFX. 5 lat temu
bitmap 880ac5a264 bump down saveScaledImage default to 256 3 lat temu
gl 39952a490f * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. 3 lat temu
sim e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 4 lat temu
util edd1e0a270 Removes Direct3D9 functionality. 8 lat temu
video 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 lat temu
gFont.cpp b9c207765e uninitialized variables-gfx 5 lat temu
gFont.h b9c207765e uninitialized variables-gfx 5 lat temu
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 lat temu
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
gfxAPI.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 lat temu
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. 5 lat temu
gfxAdapter.h b9c207765e uninitialized variables-gfx 5 lat temu
gfxCardProfile.cpp 39952a490f * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. 3 lat temu
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxCubemap.cpp 26a89882c7 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) 7 lat temu
gfxCubemap.h b9c207765e uninitialized variables-gfx 5 lat temu
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxDevice.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 lat temu
gfxDevice.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxDrawUtil.cpp 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. 4 lat temu
gfxDrawUtil.h 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. 4 lat temu
gfxEnums.h 6d71bec417 gfx enum correction 5 lat temu
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
gfxFence.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 lat temu
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxFormatUtils.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
gfxFormatUtils.h b9c207765e uninitialized variables-gfx 5 lat temu
gfxInit.cpp 98a4e7fb12 dedicated gfx device surpression 4 lat temu
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 lat temu
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order 9 lat temu
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 10 lat temu
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support 9 lat temu
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions 9 lat temu
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
gfxStateBlock.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 lat temu
gfxStateBlock.h 5a933c00d3 Removed old fixed function code from GFX. 5 lat temu
gfxStringEnumTranslate.cpp 1c0f234d3a adress #510 - missing GFXFormatR11G11B10 macrohook 4 lat temu
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. 5 lat temu
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 lat temu
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. 5 lat temu
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 lat temu
gfxTextureArray.cpp 481e2a7230 Improve terrain rendering, handle bug with no detail 5 lat temu
gfxTextureArray.h d3996aec84 Add texture size fields to terrain textures and improve editor performance 5 lat temu
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 lat temu
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 lat temu
gfxTextureManager.cpp c14c9b78c0 drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map. 3 lat temu
gfxTextureManager.h d044ae0702 Removed unneeded default irradiance and prefilter cubemaps, and their convars 3 lat temu
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 lat temu
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxVertexBuffer.h b9c207765e uninitialized variables-gfx 5 lat temu
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators 6 lat temu
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx 5 lat temu
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 lat temu
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 lat temu
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 lat temu
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 lat temu
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 lat temu
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 lat temu