AzaezelX c14c9b78c0 drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map. vor 3 Jahren
..
baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development vor 6 Jahren
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects vor 5 Jahren
customMaterialDefinition.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. vor 5 Jahren
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials vor 5 Jahren
matInstance.cpp 5a933c00d3 Removed old fixed function code from GFX. vor 5 Jahren
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development vor 6 Jahren
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
matStateHint.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl vor 5 Jahren
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl vor 5 Jahren
materialDefinition.cpp bae6a3f514 Fixes assignment of the mapTo field for terrain FX materials to point to the assetId rather than just the assetName, fixing the material mapping lookups vor 3 Jahren
materialDefinition.h e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. vor 4 Jahren
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
materialFeatureTypes.cpp 0c7811bd1a shift pbrconfig to ORM vor 5 Jahren
materialFeatureTypes.h 0c7811bd1a shift pbrconfig to ORM vor 5 Jahren
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter vor 4 Jahren
materialList.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
materialManager.cpp e7403197c7 yell when warningmaterial is undefined vor 4 Jahren
materialManager.h d06c99a088 Adds function to get material definition by mapTo usage vor 5 Jahren
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
miscShdrDat.h 3496c549b5 Hardware Skinning Support vor 9 Jahren
processedCustomMaterial.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. vor 5 Jahren
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
processedMaterial.cpp c14c9b78c0 drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map. vor 3 Jahren
processedMaterial.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. vor 5 Jahren
processedShaderMaterial.cpp 5d26dba7da * BugFix: Clear some MSVC compiler warnings. vor 4 Jahren
processedShaderMaterial.h 5a933c00d3 Removed old fixed function code from GFX. vor 5 Jahren
sceneData.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development vor 6 Jahren
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups vor 7 Jahren
shaderData.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren