Azaezel 4fc6ce7b8b buf clarification. mModifLightRays logic cleanup 7 年之前
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T3D 654fc29dc2 bounds to mBounds conflict avoidance 7 年之前
afx 654fc29dc2 bounds to mBounds conflict avoidance 7 年之前
app 20eefee3cd Merge branch 'development' into issue_2115 8 年之前
assets ae5a43de70 Asset Browser initial implementation - Asset updates. 8 年之前
cinterface ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 年之前
collision bd4f2b002d Merge pull request #1801 from Azaezel/registerRemoval 9 年之前
console 2369645a5a simset::objectList to simset::mObjectList 7 年之前
core f59b92bf4e winconsole many, many i vars. worldEditor path arguement, lockPtr doubleup. volume.cpp: uneccesary duplicated FileNode::Attributes attr; def 7 年之前
environment 4fc6ce7b8b buf clarification. mModifLightRays logic cleanup 7 年之前
forest 654fc29dc2 bounds to mBounds conflict avoidance 7 年之前
gfx 8bc4858fa3 companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew 8 年之前
gui 654fc29dc2 bounds to mBounds conflict avoidance 7 年之前
i18n 6419ba1e33 localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization 9 年之前
lighting 654fc29dc2 bounds to mBounds conflict avoidance 7 年之前
main 8862bc2f3a Pass by const reference 11 年之前
materials ef437835d7 Profile change for specular files 8 年之前
math d57287cf75 adds an mWrap and mWrapF method for cycling values to within a given range. 8 年之前
module ae5a43de70 Asset Browser initial implementation - Asset updates. 8 年之前
navigation 83aa47da1a profiling blocks for navmesh subsystem analysis 8 年之前
persistence 5fdad8fe3b local obectName doubleup 7 年之前
platform 490c05ffd4 Adds the ability to force the path returned by the file dialog to be relative. 8 年之前
platformMac 6a1048596e but now it works 9 年之前
platformPOSIX 512514df20 Call the correct system rename 9 年之前
platformSDL 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 8 年之前
platformWin32 f59b92bf4e winconsole many, many i vars. worldEditor path arguement, lockPtr doubleup. volume.cpp: uneccesary duplicated FileNode::Attributes attr; def 7 年之前
platformX86UNIX 7372c89dc7 Corrections suggested by timmy for both consistency, and making sure to catch all potential types. 9 年之前
postFx 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
renderInstance 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
scene 2369645a5a simset::objectList to simset::mObjectList 7 年之前
sfx b70f89afa2 sfx-legacy 8 年之前
shaderGen 5220032bd4 Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields. 8 年之前
sim 6497ea5c76 Merge branch 'development' into issue_2115 8 年之前
sqlite d7c7847274 Mac compile fix for SQLiteObject 8 年之前
terrain b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 8 年之前
testing fae1bad96c All unit tests that run now pass. 11 年之前
ts 654fc29dc2 bounds to mBounds conflict avoidance 7 年之前
util 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
windowManager 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 8 年之前
.gitattributes cac5159717 Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 9 年之前
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 13 年之前