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T3D
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654fc29dc2
bounds to mBounds conflict avoidance
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7 年之前 |
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afx
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654fc29dc2
bounds to mBounds conflict avoidance
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7 年之前 |
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app
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20eefee3cd
Merge branch 'development' into issue_2115
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8 年之前 |
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assets
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ae5a43de70
Asset Browser initial implementation - Asset updates.
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8 年之前 |
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cinterface
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 年之前 |
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collision
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bd4f2b002d
Merge pull request #1801 from Azaezel/registerRemoval
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9 年之前 |
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console
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2369645a5a
simset::objectList to simset::mObjectList
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7 年之前 |
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core
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f59b92bf4e
winconsole many, many i vars. worldEditor path arguement, lockPtr doubleup. volume.cpp: uneccesary duplicated FileNode::Attributes attr; def
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7 年之前 |
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environment
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4fc6ce7b8b
buf clarification. mModifLightRays logic cleanup
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7 年之前 |
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forest
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654fc29dc2
bounds to mBounds conflict avoidance
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7 年之前 |
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gfx
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8bc4858fa3
companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew
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8 年之前 |
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gui
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654fc29dc2
bounds to mBounds conflict avoidance
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7 年之前 |
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i18n
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6419ba1e33
localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization
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9 年之前 |
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lighting
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654fc29dc2
bounds to mBounds conflict avoidance
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7 年之前 |
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main
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8862bc2f3a
Pass by const reference
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11 年之前 |
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materials
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ef437835d7
Profile change for specular files
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8 年之前 |
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math
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d57287cf75
adds an mWrap and mWrapF method for cycling values to within a given range.
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8 年之前 |
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module
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ae5a43de70
Asset Browser initial implementation - Asset updates.
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8 年之前 |
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navigation
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83aa47da1a
profiling blocks for navmesh subsystem analysis
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8 年之前 |
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persistence
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5fdad8fe3b
local obectName doubleup
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7 年之前 |
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platform
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490c05ffd4
Adds the ability to force the path returned by the file dialog to be relative.
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8 年之前 |
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platformMac
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6a1048596e
but now it works
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9 年之前 |
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platformPOSIX
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512514df20
Call the correct system rename
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9 年之前 |
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platformSDL
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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8 年之前 |
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platformWin32
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f59b92bf4e
winconsole many, many i vars. worldEditor path arguement, lockPtr doubleup. volume.cpp: uneccesary duplicated FileNode::Attributes attr; def
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7 年之前 |
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platformX86UNIX
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7372c89dc7
Corrections suggested by timmy for both consistency, and making sure to catch all potential types.
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9 年之前 |
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postFx
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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renderInstance
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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scene
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2369645a5a
simset::objectList to simset::mObjectList
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7 年之前 |
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sfx
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b70f89afa2
sfx-legacy
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8 年之前 |
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shaderGen
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5220032bd4
Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields.
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8 年之前 |
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sim
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6497ea5c76
Merge branch 'development' into issue_2115
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8 年之前 |
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sqlite
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d7c7847274
Mac compile fix for SQLiteObject
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8 年之前 |
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terrain
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b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
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8 年之前 |
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testing
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fae1bad96c
All unit tests that run now pass.
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11 年之前 |
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ts
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654fc29dc2
bounds to mBounds conflict avoidance
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7 年之前 |
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util
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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windowManager
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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8 年之前 |
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.gitattributes
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cac5159717
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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9 年之前 |
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ggEndOfLineFix.txt
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |