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assets
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686975c8ee
shifts getImageFilename to getImagePath on ImageAsset
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5 anos atrás |
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decal
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820cd5cb10
crashfix: decal report when missing the DB entry was malformed
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5 anos atrás |
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examples
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654fc29dc2
bounds to mBounds conflict avoidance
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7 anos atrás |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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fx
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7c9d2f3ca2
groundcover requested augs
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5 anos atrás |
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gameBase
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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5 anos atrás |
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lighting
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4043015d2d
adress #205
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5 anos atrás |
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physics
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fabd5864fa
uninitialized variables-t3d
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5 anos atrás |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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sfx
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fbfd3ed8ed
clang: constructor initialization order
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9 anos atrás |
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turret
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fabd5864fa
uninitialized variables-t3d
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5 anos atrás |
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vehicles
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fabd5864fa
uninitialized variables-t3d
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5 anos atrás |
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Scene.cpp
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e7bf49e801
Moved unneeded modules to Templates/Modules
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6 anos atrás |
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Scene.h
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e7bf49e801
Moved unneeded modules to Templates/Modules
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6 anos atrás |
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accumulationVolume.cpp
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1e65a01cf9
shadowvar cleanups for scattersky and accumulationVolume
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7 anos atrás |
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accumulationVolume.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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11 anos atrás |
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aiClient.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 anos atrás |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 anos atrás |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 anos atrás |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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aiPlayer.cpp
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1619b7cd23
from practicing: aiplayer onstuck correction
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5 anos atrás |
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aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 anos atrás |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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8 anos atrás |
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camera.h
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fcce9be33c
obj-select -- object selection functionality
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8 anos atrás |
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cameraSpline.cpp
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fabd5864fa
uninitialized variables-t3d
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5 anos atrás |
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cameraSpline.h
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 anos atrás |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 anos atrás |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 anos atrás |
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convexShape.cpp
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e9415a0994
uninitialized variables-collision
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5 anos atrás |
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convexShape.h
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fabd5864fa
uninitialized variables-t3d
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5 anos atrás |
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debris.cpp
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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5 anos atrás |
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debris.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 anos atrás |
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gameFunctions.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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5 anos atrás |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 anos atrás |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 anos atrás |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 anos atrás |
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groundPlane.cpp
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b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
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7 anos atrás |
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groundPlane.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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guiMaterialPreview.cpp
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fabd5864fa
uninitialized variables-t3d
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5 anos atrás |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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guiObjectView.cpp
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1c62080f7f
cleaned up member::radius
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7 anos atrás |
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guiObjectView.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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item.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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5 anos atrás |
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item.h
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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7 anos atrás |
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levelInfo.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 anos atrás |
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levelInfo.h
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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9 anos atrás |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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lightAnimData.h
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 anos atrás |
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lightBase.cpp
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6ade6f08ce
Updated Assimp
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5 anos atrás |
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lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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8 anos atrás |
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lightDescription.cpp
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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6 anos atrás |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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lightFlareData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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lightFlareData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 anos atrás |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 anos atrás |
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missionMarker.cpp
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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6 anos atrás |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 anos atrás |
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notesObject.cpp
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4ffe6d2bb7
Adds a notes object that only displays in the editor, useful for when working on maps.
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5 anos atrás |
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notesObject.h
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4ffe6d2bb7
Adds a notes object that only displays in the editor, useful for when working on maps.
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5 anos atrás |
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objectTypes.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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5 anos atrás |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 anos atrás |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 anos atrás |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 anos atrás |
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pathShape.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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5 anos atrás |
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pathShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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5 anos atrás |
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physicalZone.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 anos atrás |
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physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 anos atrás |
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player.cpp
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fabd5864fa
uninitialized variables-t3d
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5 anos atrás |
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player.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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5 anos atrás |
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pointLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 anos atrás |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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prefab.cpp
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 anos atrás |
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prefab.h
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 anos atrás |
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projectile.cpp
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654fc29dc2
bounds to mBounds conflict avoidance
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7 anos atrás |
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projectile.h
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c32c9557ab
enhanced-projectile
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8 anos atrás |
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proximityMine.cpp
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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7 anos atrás |
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proximityMine.h
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0baa410619
nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it.
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6 anos atrás |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 anos atrás |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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rigidShape.cpp
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fabd5864fa
uninitialized variables-t3d
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5 anos atrás |
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rigidShape.h
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6a930f3da1
rigid body on rigid body reactions
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9 anos atrás |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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shapeBase.cpp
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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5 anos atrás |
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shapeBase.h
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fabd5864fa
uninitialized variables-t3d
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5 anos atrás |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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shapeImage.cpp
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fabd5864fa
uninitialized variables-t3d
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5 anos atrás |
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spotLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 anos atrás |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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staticShape.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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5 anos atrás |
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staticShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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5 anos atrás |
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trigger.cpp
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b8c3b515f8
from @practicing01: trigger mounting
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5 anos atrás |
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trigger.h
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b8c3b515f8
from @practicing01: trigger mounting
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5 anos atrás |
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tsStatic.cpp
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69bfbb0978
Adds functions to get the full path for level and shape asset files
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5 anos atrás |
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tsStatic.h
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b6a3fb05d9
Adds logical check to skip animated statics when baking selection to mesh.
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5 anos atrás |
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zone.cpp
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9524e77596
Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 anos atrás |
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zone.h
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dbf34df71d
select within zone pushbutton
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5 anos atrás |