Areloch 4ffe6d2bb7 Adds a notes object that only displays in the editor, useful for when working on maps. 5 anos atrás
..
assets 686975c8ee shifts getImageFilename to getImagePath on ImageAsset 5 anos atrás
decal 820cd5cb10 crashfix: decal report when missing the DB entry was malformed 5 anos atrás
examples 654fc29dc2 bounds to mBounds conflict avoidance 7 anos atrás
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
fx 7c9d2f3ca2 groundcover requested augs 5 anos atrás
gameBase 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 anos atrás
lighting 4043015d2d adress #205 5 anos atrás
physics fabd5864fa uninitialized variables-t3d 5 anos atrás
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 anos atrás
sfx fbfd3ed8ed clang: constructor initialization order 9 anos atrás
turret fabd5864fa uninitialized variables-t3d 5 anos atrás
vehicles fabd5864fa uninitialized variables-t3d 5 anos atrás
Scene.cpp e7bf49e801 Moved unneeded modules to Templates/Modules 6 anos atrás
Scene.h e7bf49e801 Moved unneeded modules to Templates/Modules 6 anos atrás
accumulationVolume.cpp 1e65a01cf9 shadowvar cleanups for scattersky and accumulationVolume 7 anos atrás
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 anos atrás
aiClient.cpp 76908eae3c Eliminate DefineConsoleMethod 7 anos atrás
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 anos atrás
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 anos atrás
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
aiPlayer.cpp 1619b7cd23 from practicing: aiplayer onstuck correction 5 anos atrás
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects 8 anos atrás
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 anos atrás
camera.h fcce9be33c obj-select -- object selection functionality 8 anos atrás
cameraSpline.cpp fabd5864fa uninitialized variables-t3d 5 anos atrás
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 anos atrás
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 anos atrás
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 anos atrás
convexShape.cpp e9415a0994 uninitialized variables-collision 5 anos atrás
convexShape.h fabd5864fa uninitialized variables-t3d 5 anos atrás
debris.cpp 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 anos atrás
debris.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 anos atrás
gameFunctions.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 5 anos atrás
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 anos atrás
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 anos atrás
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 anos atrás
groundPlane.cpp b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 7 anos atrás
groundPlane.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
guiMaterialPreview.cpp fabd5864fa uninitialized variables-t3d 5 anos atrás
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
guiObjectView.cpp 1c62080f7f cleaned up member::radius 7 anos atrás
guiObjectView.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
item.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 5 anos atrás
item.h 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint 7 anos atrás
levelInfo.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 anos atrás
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. 9 anos atrás
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
lightAnimData.h 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 anos atrás
lightBase.cpp 6ade6f08ce Updated Assimp 5 anos atrás
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 anos atrás
lightDescription.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 6 anos atrás
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
lightFlareData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
lightFlareData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 anos atrás
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 anos atrás
missionMarker.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 6 anos atrás
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 anos atrás
notesObject.cpp 4ffe6d2bb7 Adds a notes object that only displays in the editor, useful for when working on maps. 5 anos atrás
notesObject.h 4ffe6d2bb7 Adds a notes object that only displays in the editor, useful for when working on maps. 5 anos atrás
objectTypes.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 5 anos atrás
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 anos atrás
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 anos atrás
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 anos atrás
pathShape.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 5 anos atrás
pathShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 5 anos atrás
physicalZone.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 anos atrás
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 anos atrás
player.cpp fabd5864fa uninitialized variables-t3d 5 anos atrás
player.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 5 anos atrás
pointLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 anos atrás
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
portal.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
prefab.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 anos atrás
prefab.h 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 anos atrás
projectile.cpp 654fc29dc2 bounds to mBounds conflict avoidance 7 anos atrás
projectile.h c32c9557ab enhanced-projectile 8 anos atrás
proximityMine.cpp 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint 7 anos atrás
proximityMine.h 0baa410619 nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it. 6 anos atrás
resource.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 anos atrás
rigid.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
rigidShape.cpp fabd5864fa uninitialized variables-t3d 5 anos atrás
rigidShape.h 6a930f3da1 rigid body on rigid body reactions 9 anos atrás
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
shapeBase.cpp 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 anos atrás
shapeBase.h fabd5864fa uninitialized variables-t3d 5 anos atrás
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
shapeImage.cpp fabd5864fa uninitialized variables-t3d 5 anos atrás
spotLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 anos atrás
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
staticShape.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 5 anos atrás
staticShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 5 anos atrás
trigger.cpp b8c3b515f8 from @practicing01: trigger mounting 5 anos atrás
trigger.h b8c3b515f8 from @practicing01: trigger mounting 5 anos atrás
tsStatic.cpp 69bfbb0978 Adds functions to get the full path for level and shape asset files 5 anos atrás
tsStatic.h b6a3fb05d9 Adds logical check to skip animated statics when baking selection to mesh. 5 anos atrás
zone.cpp 9524e77596 Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0 5 anos atrás
zone.h dbf34df71d select within zone pushbutton 5 anos atrás