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D3D11
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b9c207765e
uninitialized variables-gfx
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5 tahun lalu |
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Null
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b9c207765e
uninitialized variables-gfx
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5 tahun lalu |
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bitmap
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b9c207765e
uninitialized variables-gfx
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5 tahun lalu |
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gl
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b9c207765e
uninitialized variables-gfx
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5 tahun lalu |
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sim
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d484a1a46e
apply consistent colorspace to cubemaps
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7 tahun lalu |
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util
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edd1e0a270
Removes Direct3D9 functionality.
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8 tahun lalu |
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video
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b9c207765e
uninitialized variables-gfx
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5 tahun lalu |
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gFont.cpp
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b9c207765e
uninitialized variables-gfx
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5 tahun lalu |
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gFont.h
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b9c207765e
uninitialized variables-gfx
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5 tahun lalu |
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genericConstBuffer.cpp
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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6 tahun lalu |
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genericConstBuffer.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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gfxAPI.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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gfxAPI.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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5 tahun lalu |
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gfxCardProfile.cpp
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07b28cb29a
GFX card profile config file logging moved to debug only
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6 tahun lalu |
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gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxCubemap.cpp
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26a89882c7
tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more)
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7 tahun lalu |
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gfxCubemap.h
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b9c207765e
uninitialized variables-gfx
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5 tahun lalu |
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gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxDevice.cpp
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b9c2db28e4
enhanced stage check
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6 tahun lalu |
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gfxDevice.h
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ab9fc302fc
Added D3D error code interpreter
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6 tahun lalu |
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gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxDrawUtil.cpp
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46624cc95a
wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility
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6 tahun lalu |
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gfxDrawUtil.h
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96093bd3ec
augmentation to drawArrow to allow one to explicitly define a radius.
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7 tahun lalu |
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gfxEnums.h
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f31445751f
Updates and fixes to probe and lighting logic.
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7 tahun lalu |
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gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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gfxFence.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxFontRenderBatcher.cpp
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b9c207765e
uninitialized variables-gfx
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5 tahun lalu |
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gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxFormatUtils.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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5 tahun lalu |
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gfxInit.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 tahun lalu |
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gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 tahun lalu |
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gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxOcclusionQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 tahun lalu |
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gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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10 tahun lalu |
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gfxPrimitiveBuffer.h
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3496c549b5
Hardware Skinning Support
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9 tahun lalu |
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gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxShader.cpp
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88106f9032
Fixed type inference for nulls in console functions
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9 tahun lalu |
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gfxShader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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gfxStateBlock.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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gfxStateBlock.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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gfxStringEnumTranslate.cpp
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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7 tahun lalu |
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gfxStringEnumTranslate.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 tahun lalu |
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gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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7 tahun lalu |
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gfxStructs.h
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b9c207765e
uninitialized variables-gfx
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5 tahun lalu |
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gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxTarget.h
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 tahun lalu |
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gfxTextureHandle.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 tahun lalu |
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gfxTextureHandle.h
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 tahun lalu |
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gfxTextureManager.cpp
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6ade6f08ce
Updated Assimp
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5 tahun lalu |
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gfxTextureManager.h
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da18eaff45
Initial implementation of separated client and server create/destroy functions for module setup
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6 tahun lalu |
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gfxTextureObject.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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gfxTextureObject.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 tahun lalu |
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gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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gfxTextureProfile.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxVertexBuffer.h
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b9c207765e
uninitialized variables-gfx
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5 tahun lalu |
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gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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6 tahun lalu |
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gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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5 tahun lalu |
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gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 tahun lalu |
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gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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9 tahun lalu |
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gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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9 tahun lalu |
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primBuilder.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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screenshot.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 tahun lalu |
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screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 tahun lalu |