AzaezelX b9c207765e uninitialized variables-gfx 5 tahun lalu
..
D3D11 b9c207765e uninitialized variables-gfx 5 tahun lalu
Null b9c207765e uninitialized variables-gfx 5 tahun lalu
bitmap b9c207765e uninitialized variables-gfx 5 tahun lalu
gl b9c207765e uninitialized variables-gfx 5 tahun lalu
sim d484a1a46e apply consistent colorspace to cubemaps 7 tahun lalu
util edd1e0a270 Removes Direct3D9 functionality. 8 tahun lalu
video b9c207765e uninitialized variables-gfx 5 tahun lalu
gFont.cpp b9c207765e uninitialized variables-gfx 5 tahun lalu
gFont.h b9c207765e uninitialized variables-gfx 5 tahun lalu
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 tahun lalu
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
gfxAPI.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
gfxAPI.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
gfxAdapter.h b9c207765e uninitialized variables-gfx 5 tahun lalu
gfxCardProfile.cpp 07b28cb29a GFX card profile config file logging moved to debug only 6 tahun lalu
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
gfxCubemap.cpp 26a89882c7 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) 7 tahun lalu
gfxCubemap.h b9c207765e uninitialized variables-gfx 5 tahun lalu
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
gfxDevice.cpp b9c2db28e4 enhanced stage check 6 tahun lalu
gfxDevice.h ab9fc302fc Added D3D error code interpreter 6 tahun lalu
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
gfxDrawUtil.cpp 46624cc95a wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility 6 tahun lalu
gfxDrawUtil.h 96093bd3ec augmentation to drawArrow to allow one to explicitly define a radius. 7 tahun lalu
gfxEnums.h f31445751f Updates and fixes to probe and lighting logic. 7 tahun lalu
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
gfxFence.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
gfxFontRenderBatcher.cpp b9c207765e uninitialized variables-gfx 5 tahun lalu
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
gfxFormatUtils.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
gfxFormatUtils.h b9c207765e uninitialized variables-gfx 5 tahun lalu
gfxInit.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 tahun lalu
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 tahun lalu
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order 9 tahun lalu
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 10 tahun lalu
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support 9 tahun lalu
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions 9 tahun lalu
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
gfxStateBlock.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
gfxStateBlock.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
gfxStringEnumTranslate.cpp 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 7 tahun lalu
gfxStringEnumTranslate.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 tahun lalu
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 tahun lalu
gfxStructs.h b9c207765e uninitialized variables-gfx 5 tahun lalu
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 tahun lalu
gfxTextureHandle.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 tahun lalu
gfxTextureHandle.h b4a1d18f42 Core implementation of Physical Based Rendering. 7 tahun lalu
gfxTextureManager.cpp 6ade6f08ce Updated Assimp 5 tahun lalu
gfxTextureManager.h da18eaff45 Initial implementation of separated client and server create/destroy functions for module setup 6 tahun lalu
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 tahun lalu
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
gfxTextureProfile.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
gfxVertexBuffer.h b9c207765e uninitialized variables-gfx 5 tahun lalu
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators 6 tahun lalu
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx 5 tahun lalu
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 tahun lalu
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 tahun lalu
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 tahun lalu
primBuilder.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 tahun lalu
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 tahun lalu