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gui3DProjectionCtrl.cpp
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e1a1fd52dc
Update gui3DProjectionCtrl.cpp
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6 jaren geleden |
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gui3DProjectionCtrl.h
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0760f35da0
Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space
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6 jaren geleden |
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guiAnimBitmapCtrl.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 jaren geleden |
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guiAnimBitmapCtrl.h
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01051e4182
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
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9 jaren geleden |
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guiBackgroundCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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guiBackgroundCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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guiBitmapBarCtrl.cpp
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f8368cd7e9
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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9 jaren geleden |
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guiBitmapBarCtrl.h
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36ec6c1b59
New: GuiBitmapBarCtrl
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9 jaren geleden |
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guiBitmapBorderCtrl.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 jaren geleden |
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guiBitmapCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 jaren geleden |
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guiBitmapCtrl.h
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f8368cd7e9
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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9 jaren geleden |
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guiColorPicker.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 jaren geleden |
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guiColorPicker.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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guiConsole.cpp
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8a7c09c8fe
Clean up redundant variables
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7 jaren geleden |
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guiConsole.h
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8f947d5251
Adds a convenience function to refresh the console dialog.
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7 jaren geleden |
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guiConsoleEditCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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guiConsoleEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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guiConsoleTextCtrl.cpp
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a22672dd7a
Update guiConsoleTextCtrl.cpp
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10 jaren geleden |
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guiConsoleTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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guiDecoyCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 jaren geleden |
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guiDecoyCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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guiDirectoryFileListCtrl.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 jaren geleden |
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guiDirectoryFileListCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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guiFileTreeCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 jaren geleden |
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guiFileTreeCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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guiGameListMenuCtrl.cpp
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15f67015d3
Reordering initialization methods #1912
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8 jaren geleden |
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guiGameListMenuCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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guiGameListOptionsCtrl.cpp
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 jaren geleden |
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guiGameListOptionsCtrl.h
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0ffd7f5620
Fix member vars left uninitialized in constructors
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11 jaren geleden |
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guiGradientCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 jaren geleden |
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guiGradientCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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guiListBoxCtrl.cpp
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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7 jaren geleden |
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guiListBoxCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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guiMLTextCtrl.cpp
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15f67015d3
Reordering initialization methods #1912
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8 jaren geleden |
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guiMLTextCtrl.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 jaren geleden |
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guiMLTextEditCtrl.cpp
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539efcb1e1
Input event changes
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13 jaren geleden |
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guiMLTextEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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guiMaterialCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 jaren geleden |
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guiMaterialCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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guiPopUpCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 jaren geleden |
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guiPopUpCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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guiPopUpCtrlEx.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 jaren geleden |
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guiPopUpCtrlEx.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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guiSliderCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 jaren geleden |
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guiSliderCtrl.h
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07b28cb29a
GFX card profile config file logging moved to debug only
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6 jaren geleden |
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guiTabPageCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 jaren geleden |
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guiTabPageCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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guiTextCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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9 jaren geleden |
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guiTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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guiTextEditCtrl.cpp
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09c651c26d
Corrected profile for GameObjectAsset type field button
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6 jaren geleden |
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guiTextEditCtrl.h
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09c651c26d
Corrected profile for GameObjectAsset type field button
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6 jaren geleden |
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guiTextEditSliderBitmapCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 jaren geleden |
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guiTextEditSliderBitmapCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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guiTextEditSliderCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 jaren geleden |
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guiTextEditSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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guiTextListCtrl.cpp
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7c3bd49615
Adds ability to adjust padding to guiTextListCtrl's rows
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6 jaren geleden |
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guiTextListCtrl.h
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7c3bd49615
Adds ability to adjust padding to guiTextListCtrl's rows
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6 jaren geleden |
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guiTreeViewCtrl.cpp
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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6 jaren geleden |
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guiTreeViewCtrl.h
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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6 jaren geleden |