Areloch 6ade6f08ce Updated Assimp 5 anos atrás
..
baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 anos atrás
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 anos atrás
customMaterialDefinition.cpp 6d5571e233 Fix preprocessor directive 11 anos atrás
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
customShaderBindingData.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 anos atrás
matInstance.cpp 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 anos atrás
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 anos atrás
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
matTextureTarget.cpp 15f67015d3 Reordering initialization methods #1912 8 anos atrás
matTextureTarget.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
materialDefinition.cpp f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 anos atrás
materialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 anos atrás
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
materialFeatureTypes.cpp ac77315e29 Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0 6 anos atrás
materialFeatureTypes.h ac77315e29 Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0 6 anos atrás
materialList.cpp 6ade6f08ce Updated Assimp 5 anos atrás
materialList.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
materialManager.cpp 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 anos atrás
materialManager.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 anos atrás
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 anos atrás
processedCustomMaterial.cpp 66cc6fb9d1 Removes current implement of shadow caching 6 anos atrás
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
processedFFMaterial.cpp 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 anos atrás
processedFFMaterial.h 529558f671 Initial implementation of Custom Shader Features 6 anos atrás
processedMaterial.cpp 6ade6f08ce Updated Assimp 5 anos atrás
processedMaterial.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 anos atrás
processedShaderMaterial.cpp f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 anos atrás
processedShaderMaterial.h 070a9845a2 preliminary glowmap+glowmul feature augmentation math 6 anos atrás
sceneData.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 anos atrás
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups 7 anos atrás
shaderData.h 79e158d528 Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. 11 anos atrás
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás