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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 anos atrás |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 anos atrás |
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customMaterialDefinition.cpp
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6d5571e233
Fix preprocessor directive
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11 anos atrás |
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customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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customShaderBindingData.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 anos atrás |
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matInstance.cpp
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 anos atrás |
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matInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 anos atrás |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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matTextureTarget.cpp
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15f67015d3
Reordering initialization methods #1912
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8 anos atrás |
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matTextureTarget.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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materialDefinition.cpp
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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6 anos atrás |
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materialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 anos atrás |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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materialFeatureTypes.cpp
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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6 anos atrás |
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materialFeatureTypes.h
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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6 anos atrás |
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materialList.cpp
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6ade6f08ce
Updated Assimp
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5 anos atrás |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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materialManager.cpp
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 anos atrás |
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materialManager.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 anos atrás |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 anos atrás |
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processedCustomMaterial.cpp
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66cc6fb9d1
Removes current implement of shadow caching
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6 anos atrás |
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processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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processedFFMaterial.cpp
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 anos atrás |
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processedFFMaterial.h
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529558f671
Initial implementation of Custom Shader Features
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6 anos atrás |
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processedMaterial.cpp
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6ade6f08ce
Updated Assimp
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5 anos atrás |
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processedMaterial.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 anos atrás |
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processedShaderMaterial.cpp
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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6 anos atrás |
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processedShaderMaterial.h
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070a9845a2
preliminary glowmap+glowmul feature augmentation math
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6 anos atrás |
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sceneData.h
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 anos atrás |
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shaderData.cpp
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02541ab1f9
shader hooks and gen cleanups
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7 anos atrás |
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shaderData.h
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79e158d528
Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
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11 anos atrás |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |