| .. |
|
T3D
|
52c83d19e1
Added shapeFile field to TSForestItemData convert setting
|
4 éve |
|
Verve
|
7dc2521c76
Use string.compare instead of String::compare when comparing strings
|
5 éve |
|
afx
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 éve |
|
app
|
6f52b87360
Update TORQUE_GAME_ENGINE version number to reflect current version 4.0
|
4 éve |
|
assets
|
059fb63487
set initial asset loaded state to not loaded
|
4 éve |
|
cinterface
|
533ff28814
Corrects recursive path dump so it can actually recurse correctly on linux. This fixes module/asset scan lookups
|
5 éve |
|
collision
|
8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
|
5 éve |
|
console
|
313466f57c
new method from JeffH and Marauder: getClassHierarchy(classname). dumps a list of the class inhericance in reverse ancestor order (so that class first, next parent, *it's* parent, ect
|
4 éve |
|
core
|
abf5a09bc3
Removed duplicate checkbox image
|
4 éve |
|
environment
|
f185bef8a3
leverage isScriptFile
|
4 éve |
|
forest
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 éve |
|
gfx
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 éve |
|
gui
|
abf5a09bc3
Removed duplicate checkbox image
|
4 éve |
|
i18n
|
099dd4f1f3
Parametrize script extension, default to 'tscript'
|
5 éve |
|
lighting
|
c41b8e00ff
clean up the light.cookie entries
|
4 éve |
|
main
|
488fba16c1
requested revision: use dword just in case of compiler shenanigans
|
8 éve |
|
materials
|
438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
|
4 éve |
|
math
|
b7b4ced8d6
adds binary to decimal and vice versa methods
|
4 éve |
|
module
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 éve |
|
navigation
|
46b0aee637
NavMesh loading from zip file.
|
5 éve |
|
persistence
|
0ece989560
Updates SimXMLDocument, fsTiXmlDocument, Taml and TamlXmlParser for reading from zip.
|
5 éve |
|
platform
|
b8eaefc21e
refactor new IsScriptFile method to be zip-safe
|
4 éve |
|
platformMac
|
cddacf1c48
mac compilation and standarization fixes
|
4 éve |
|
platformPOSIX
|
7769da9434
Use strncat instead of strcat to prevent some buffer overflows
|
7 éve |
|
platformSDL
|
254ac462b5
sdl usage standards proposal 3:
|
5 éve |
|
platformWin32
|
a0ba345095
Merge pull request #432 from Azaezel/alpha40/sdlwebGeneralization
|
5 éve |
|
platformX86UNIX
|
254ac462b5
sdl usage standards proposal 3:
|
5 éve |
|
postFx
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 éve |
|
renderInstance
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 éve |
|
scene
|
0a962342ac
Adds handling to the path manager so it can deal with both looping and non-looping paths
|
5 éve |
|
sfx
|
52c83d19e1
Added shapeFile field to TSForestItemData convert setting
|
4 éve |
|
shaderGen
|
438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
|
4 éve |
|
sim
|
099dd4f1f3
Parametrize script extension, default to 'tscript'
|
5 éve |
|
sqlite
|
f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
|
6 éve |
|
terrain
|
438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
|
4 éve |
|
testing
|
a7fc407284
corrects a pair of conversions. one object oriented, one not.
|
7 éve |
|
ts
|
438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
|
4 éve |
|
util
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 éve |
|
windowManager
|
de1e6df64b
Removes redundant ScreenResChangeSignal trigger.
|
4 éve |
|
.gitattributes
|
cac5159717
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
|
9 éve |
|
ggEndOfLineFix.txt
|
7dbfe6994d
Engine directory for ticket #1
|
13 éve |