Areloch 52c83d19e1 Added shapeFile field to TSForestItemData convert setting 4 éve
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T3D 52c83d19e1 Added shapeFile field to TSForestItemData convert setting 4 éve
Verve 7dc2521c76 Use string.compare instead of String::compare when comparing strings 5 éve
afx 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 éve
app 6f52b87360 Update TORQUE_GAME_ENGINE version number to reflect current version 4.0 4 éve
assets 059fb63487 set initial asset loaded state to not loaded 4 éve
cinterface 533ff28814 Corrects recursive path dump so it can actually recurse correctly on linux. This fixes module/asset scan lookups 5 éve
collision 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 éve
console 313466f57c new method from JeffH and Marauder: getClassHierarchy(classname). dumps a list of the class inhericance in reverse ancestor order (so that class first, next parent, *it's* parent, ect 4 éve
core abf5a09bc3 Removed duplicate checkbox image 4 éve
environment f185bef8a3 leverage isScriptFile 4 éve
forest 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 éve
gfx 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 éve
gui abf5a09bc3 Removed duplicate checkbox image 4 éve
i18n 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 éve
lighting c41b8e00ff clean up the light.cookie entries 4 éve
main 488fba16c1 requested revision: use dword just in case of compiler shenanigans 8 éve
materials 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 éve
math b7b4ced8d6 adds binary to decimal and vice versa methods 4 éve
module 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 éve
navigation 46b0aee637 NavMesh loading from zip file. 5 éve
persistence 0ece989560 Updates SimXMLDocument, fsTiXmlDocument, Taml and TamlXmlParser for reading from zip. 5 éve
platform b8eaefc21e refactor new IsScriptFile method to be zip-safe 4 éve
platformMac cddacf1c48 mac compilation and standarization fixes 4 éve
platformPOSIX 7769da9434 Use strncat instead of strcat to prevent some buffer overflows 7 éve
platformSDL 254ac462b5 sdl usage standards proposal 3: 5 éve
platformWin32 a0ba345095 Merge pull request #432 from Azaezel/alpha40/sdlwebGeneralization 5 éve
platformX86UNIX 254ac462b5 sdl usage standards proposal 3: 5 éve
postFx 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 éve
renderInstance 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 éve
scene 0a962342ac Adds handling to the path manager so it can deal with both looping and non-looping paths 5 éve
sfx 52c83d19e1 Added shapeFile field to TSForestItemData convert setting 4 éve
shaderGen 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 éve
sim 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 éve
sqlite f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 éve
terrain 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 éve
testing a7fc407284 corrects a pair of conversions. one object oriented, one not. 7 éve
ts 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 éve
util 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 éve
windowManager de1e6df64b Removes redundant ScreenResChangeSignal trigger. 4 éve
.gitattributes cac5159717 Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 9 éve
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 13 éve