Areloch 57f8549abe Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering. hace 7 años
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T3D 57f8549abe Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering. hace 7 años
afx b7a6f6140c afx effect-vector and phrase membervar cleanups hace 7 años
app cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess hace 7 años
assets 41507d2dd5 shadowvar cleanup hace 7 años
cinterface 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice hace 7 años
collision 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess hace 7 años
console 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess hace 7 años
core 57f8549abe Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering. hace 7 años
environment cc77e6d301 Fix for ScatterSky zOffset hace 7 años
forest 471bdcaefe Merge pull request #2252 from pacomont/Allow_to_change_wind's_direction hace 7 años
gfx f31445751f Updates and fixes to probe and lighting logic. hace 7 años
gui b4a1d18f42 Core implementation of Physical Based Rendering. hace 7 años
i18n 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice hace 7 años
lighting 57f8549abe Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering. hace 7 años
main 488fba16c1 requested revision: use dword just in case of compiler shenanigans hace 7 años
materials b19a4b22c8 Implementation of reflection and skylight probes. hace 7 años
math b4a1d18f42 Core implementation of Physical Based Rendering. hace 7 años
module 79c34c68db Use strncpy instead of strcpy because again, buffer overflows hace 7 años
navigation f0c29172ca gui shadowvar cleanups hace 7 años
persistence cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess hace 7 años
platform cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess hace 7 años
platformMac 79c34c68db Use strncpy instead of strcpy because again, buffer overflows hace 7 años
platformPOSIX 7769da9434 Use strncat instead of strcat to prevent some buffer overflows hace 7 años
platformSDL 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. hace 8 años
platformWin32 b4a1d18f42 Core implementation of Physical Based Rendering. hace 7 años
platformX86UNIX 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice hace 7 años
postFx 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. hace 8 años
renderInstance 57f8549abe Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering. hace 7 años
scene b4a1d18f42 Core implementation of Physical Based Rendering. hace 7 años
sfx 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess hace 7 años
shaderGen b19a4b22c8 Implementation of reflection and skylight probes. hace 7 años
sim cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess hace 7 años
sqlite 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice hace 7 años
terrain b19a4b22c8 Implementation of reflection and skylight probes. hace 7 años
testing d9a723d533 More cats and cpys in files that xcode doesn't see hace 7 años
ts b4a1d18f42 Core implementation of Physical Based Rendering. hace 7 años
util cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess hace 7 años
windowManager 1098891565 Updates PlatformCursorController to use full set of SDL cursors. hace 7 años
.gitattributes cac5159717 Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake hace 9 años
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 hace 13 años