Jeff Hutchinson 59312d7d52 debugger support %!s(int64=4) %!d(string=hai) anos
..
T3D ada1c5a021 Merge branch 'Preview4_0_DevHead' into tsneo %!s(int64=4) %!d(string=hai) anos
Verve 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo %!s(int64=4) %!d(string=hai) anos
afx 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo %!s(int64=4) %!d(string=hai) anos
app 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo %!s(int64=4) %!d(string=hai) anos
assets b5b06c4a10 assettext/macrotext/assetdoc refinements ala https://github.com/TorqueGameEngines/Torque3D/pull/518 %!s(int64=4) %!d(string=hai) anos
cinterface c76c5f7ee1 Removed unneeded duplicate of blank sky skybox %!s(int64=4) %!d(string=hai) anos
collision 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. %!s(int64=5) %!d(string=hai) anos
console 59312d7d52 debugger support %!s(int64=4) %!d(string=hai) anos
core 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo %!s(int64=4) %!d(string=hai) anos
environment 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo %!s(int64=4) %!d(string=hai) anos
forest 20e4f3c120 wrap to remove ambiguity %!s(int64=4) %!d(string=hai) anos
gfx 86a8fb5854 Merge pull request #523 from Azaezel/alpha40/windowWonk %!s(int64=4) %!d(string=hai) anos
gui 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo %!s(int64=4) %!d(string=hai) anos
i18n 099dd4f1f3 Parametrize script extension, default to 'tscript' %!s(int64=5) %!d(string=hai) anos
lighting c41b8e00ff clean up the light.cookie entries %!s(int64=4) %!d(string=hai) anos
main 488fba16c1 requested revision: use dword just in case of compiler shenanigans %!s(int64=8) %!d(string=hai) anos
materials 76386f433c fix eronous extra glue code in macro, fix slash direction in include %!s(int64=4) %!d(string=hai) anos
math b7b4ced8d6 adds binary to decimal and vice versa methods %!s(int64=4) %!d(string=hai) anos
module 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
navigation 46b0aee637 NavMesh loading from zip file. %!s(int64=5) %!d(string=hai) anos
persistence 9a795e89f3 Update usage of TinyXML to use TinyXML2 %!s(int64=4) %!d(string=hai) anos
platform 6ad2876504 * BugFix: Correct 3 missing defines in the GCC types include file. %!s(int64=4) %!d(string=hai) anos
platformMac cddacf1c48 mac compilation and standarization fixes %!s(int64=4) %!d(string=hai) anos
platformPOSIX 7769da9434 Use strncat instead of strcat to prevent some buffer overflows %!s(int64=8) %!d(string=hai) anos
platformSDL 254ac462b5 sdl usage standards proposal 3: %!s(int64=5) %!d(string=hai) anos
platformWin32 35500a87c6 initial port of the new interpreter %!s(int64=4) %!d(string=hai) anos
platformX86UNIX 3a4f0e8808 * [x86UNIXFileio] BugFix: Correct an error in the initial call to recurseDumpDirectories that causes an empty list of directories to always be returned. %!s(int64=4) %!d(string=hai) anos
postFx 555c563b39 More updating of editor icons to assets %!s(int64=4) %!d(string=hai) anos
renderInstance 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
scene 0a962342ac Adds handling to the path manager so it can deal with both looping and non-looping paths %!s(int64=5) %!d(string=hai) anos
sfx ada1c5a021 Merge branch 'Preview4_0_DevHead' into tsneo %!s(int64=4) %!d(string=hai) anos
shaderGen 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo %!s(int64=4) %!d(string=hai) anos
sim 5e81c021f5 start cleaning up ConsoleValueRef's %!s(int64=4) %!d(string=hai) anos
sqlite f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path %!s(int64=6) %!d(string=hai) anos
terrain 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter %!s(int64=4) %!d(string=hai) anos
testing a7fc407284 corrects a pair of conversions. one object oriented, one not. %!s(int64=7) %!d(string=hai) anos
ts 48e994f7bd Shift file handling in importer to a standardized function %!s(int64=4) %!d(string=hai) anos
util 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
windowManager 431fb05b6f get the splash screen on linux to stop corrupting the main window %!s(int64=4) %!d(string=hai) anos
.gitattributes cac5159717 Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake %!s(int64=9) %!d(string=hai) anos
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos