Robert MacGregor 5d26dba7da * BugFix: Clear some MSVC compiler warnings. 4 лет назад
..
gui3DProjectionCtrl.cpp e1a1fd52dc Update gui3DProjectionCtrl.cpp 6 лет назад
gui3DProjectionCtrl.h 0760f35da0 Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space 6 лет назад
guiAnimBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
guiAnimBitmapCtrl.h 01051e4182 new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run. 9 лет назад
guiBackgroundCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiBackgroundCtrl.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiBitmapBarCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
guiBitmapBarCtrl.h 36ec6c1b59 New: GuiBitmapBarCtrl 9 лет назад
guiBitmapBorderCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
guiBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
guiBitmapCtrl.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
guiColorPicker.cpp 76908eae3c Eliminate DefineConsoleMethod 7 лет назад
guiColorPicker.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
guiConsole.cpp 8a7c09c8fe Clean up redundant variables 6 лет назад
guiConsole.h 8f947d5251 Adds a convenience function to refresh the console dialog. 7 лет назад
guiConsoleEditCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiConsoleEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiConsoleTextCtrl.cpp a22672dd7a Update guiConsoleTextCtrl.cpp 10 лет назад
guiConsoleTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiDecoyCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 лет назад
guiDecoyCtrl.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiDirectoryFileListCtrl.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 лет назад
guiDirectoryFileListCtrl.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiFileTreeCtrl.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 4 лет назад
guiFileTreeCtrl.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiGameListMenuCtrl.cpp 5d26dba7da * BugFix: Clear some MSVC compiler warnings. 4 лет назад
guiGameListMenuCtrl.h 666065ce6c GuiGameListMenuCtrl Update 4 лет назад
guiGameListOptionsCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
guiGameListOptionsCtrl.h bc27125e90 Initial pass to rework and cleanup the main UI interface 5 лет назад
guiGradientCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod 7 лет назад
guiGradientCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
guiListBoxCtrl.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 лет назад
guiListBoxCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
guiMLTextCtrl.cpp 15f67015d3 Reordering initialization methods #1912 8 лет назад
guiMLTextCtrl.h 350d3e6702 Fixes 2 minor mistake corrections 5 лет назад
guiMLTextEditCtrl.cpp 539efcb1e1 Input event changes 12 лет назад
guiMLTextEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiMaterialCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
guiMaterialCtrl.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
guiPopUpCtrl.cpp 5d26dba7da * BugFix: Clear some MSVC compiler warnings. 4 лет назад
guiPopUpCtrl.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
guiPopUpCtrlEx.cpp 5d26dba7da * BugFix: Clear some MSVC compiler warnings. 4 лет назад
guiPopUpCtrlEx.h 1037b5d718 extraneous entry 4 лет назад
guiSliderCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
guiSliderCtrl.h 07b28cb29a GFX card profile config file logging moved to debug only 6 лет назад
guiTabPageCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 лет назад
guiTabPageCtrl.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiTextCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 лет назад
guiTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiTextEditCtrl.cpp abf5a09bc3 Removed duplicate checkbox image 4 лет назад
guiTextEditCtrl.h 758dd20724 Adds logic to guiTextEditCtrl to have placeholder text when the control is empty. 5 лет назад
guiTextEditSliderBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
guiTextEditSliderBitmapCtrl.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiTextEditSliderCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 лет назад
guiTextEditSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiTextListCtrl.cpp bc27125e90 Initial pass to rework and cleanup the main UI interface 5 лет назад
guiTextListCtrl.h bc27125e90 Initial pass to rework and cleanup the main UI interface 5 лет назад
guiTreeViewCtrl.cpp 755bbacaa0 Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 4 лет назад
guiTreeViewCtrl.h cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 6 лет назад