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gui3DProjectionCtrl.cpp
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e1a1fd52dc
Update gui3DProjectionCtrl.cpp
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6 лет назад |
gui3DProjectionCtrl.h
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0760f35da0
Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space
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6 лет назад |
guiAnimBitmapCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
guiAnimBitmapCtrl.h
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01051e4182
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
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9 лет назад |
guiBackgroundCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiBackgroundCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiBitmapBarCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
guiBitmapBarCtrl.h
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36ec6c1b59
New: GuiBitmapBarCtrl
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9 лет назад |
guiBitmapBorderCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
guiBitmapCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
guiBitmapCtrl.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
guiColorPicker.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 лет назад |
guiColorPicker.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
guiConsole.cpp
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8a7c09c8fe
Clean up redundant variables
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6 лет назад |
guiConsole.h
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8f947d5251
Adds a convenience function to refresh the console dialog.
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7 лет назад |
guiConsoleEditCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiConsoleEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiConsoleTextCtrl.cpp
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a22672dd7a
Update guiConsoleTextCtrl.cpp
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10 лет назад |
guiConsoleTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiDecoyCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 лет назад |
guiDecoyCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiDirectoryFileListCtrl.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 лет назад |
guiDirectoryFileListCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiFileTreeCtrl.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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4 лет назад |
guiFileTreeCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiGameListMenuCtrl.cpp
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5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
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4 лет назад |
guiGameListMenuCtrl.h
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666065ce6c
GuiGameListMenuCtrl Update
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4 лет назад |
guiGameListOptionsCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
guiGameListOptionsCtrl.h
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 лет назад |
guiGradientCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 лет назад |
guiGradientCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
guiListBoxCtrl.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 лет назад |
guiListBoxCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
guiMLTextCtrl.cpp
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15f67015d3
Reordering initialization methods #1912
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8 лет назад |
guiMLTextCtrl.h
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350d3e6702
Fixes 2 minor mistake corrections
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5 лет назад |
guiMLTextEditCtrl.cpp
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539efcb1e1
Input event changes
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12 лет назад |
guiMLTextEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiMaterialCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
guiMaterialCtrl.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
guiPopUpCtrl.cpp
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5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
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4 лет назад |
guiPopUpCtrl.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
guiPopUpCtrlEx.cpp
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5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
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4 лет назад |
guiPopUpCtrlEx.h
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1037b5d718
extraneous entry
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4 лет назад |
guiSliderCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
guiSliderCtrl.h
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07b28cb29a
GFX card profile config file logging moved to debug only
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6 лет назад |
guiTabPageCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 лет назад |
guiTabPageCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiTextCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 лет назад |
guiTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiTextEditCtrl.cpp
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abf5a09bc3
Removed duplicate checkbox image
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4 лет назад |
guiTextEditCtrl.h
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758dd20724
Adds logic to guiTextEditCtrl to have placeholder text when the control is empty.
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5 лет назад |
guiTextEditSliderBitmapCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
guiTextEditSliderBitmapCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiTextEditSliderCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 лет назад |
guiTextEditSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiTextListCtrl.cpp
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 лет назад |
guiTextListCtrl.h
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 лет назад |
guiTreeViewCtrl.cpp
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755bbacaa0
Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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4 лет назад |
guiTreeViewCtrl.h
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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6 лет назад |