Jeff Hutchinson 5d8b367de8 Remove unused variables and cleanup precision warnings as dSprintf takes a U32 for the size of the buffer to use. 7 лет назад
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T3D 19e66ceabb Merge pull request #2215 from Areloch/MeshBaking_Expanded 7 лет назад
afx 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 лет назад
app 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 лет назад
assets ae5a43de70 Asset Browser initial implementation - Asset updates. 8 лет назад
cinterface 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 лет назад
collision bd4f2b002d Merge pull request #1801 from Azaezel/registerRemoval 9 лет назад
console 5d8b367de8 Remove unused variables and cleanup precision warnings as dSprintf takes a U32 for the size of the buffer to use. 7 лет назад
core 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 лет назад
environment b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 8 лет назад
forest 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 лет назад
gfx 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 лет назад
gui 8f947d5251 Adds a convenience function to refresh the console dialog. 7 лет назад
i18n 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 лет назад
lighting 4a72d54782 Fix assert on exit when Basic Lighting is removed 8 лет назад
main 488fba16c1 requested revision: use dword just in case of compiler shenanigans 7 лет назад
materials 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 лет назад
math d57287cf75 adds an mWrap and mWrapF method for cycling values to within a given range. 8 лет назад
module 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 лет назад
navigation 83aa47da1a profiling blocks for navmesh subsystem analysis 8 лет назад
persistence 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 лет назад
platform 34b2d91e89 Speaking of badly sized mac things 7 лет назад
platformMac 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 лет назад
platformPOSIX 7769da9434 Use strncat instead of strcat to prevent some buffer overflows 7 лет назад
platformSDL 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 8 лет назад
platformWin32 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 лет назад
platformX86UNIX 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 лет назад
postFx 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
renderInstance 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
scene 8dedcf456a Cleanup of export function to remove redundant arg 7 лет назад
sfx 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 лет назад
shaderGen d9a723d533 More cats and cpys in files that xcode doesn't see 7 лет назад
sim 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 лет назад
sqlite 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 лет назад
terrain 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 лет назад
testing d9a723d533 More cats and cpys in files that xcode doesn't see 7 лет назад
ts 8dedcf456a Cleanup of export function to remove redundant arg 7 лет назад
util 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 лет назад
windowManager 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 8 лет назад
.gitattributes cac5159717 Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 9 лет назад
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 13 лет назад