guiTreeViewCtrl.tscript 2.2 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. function GuiTreeViewCtrl::onDefineIcons( %this )
  23. {
  24. %icons = "core/art/gui/images/treeview/default:" @
  25. "core/art/gui/images/treeview/simgroup:" @
  26. "core/art/gui/images/treeview/simgroup_closed:" @
  27. "core/art/gui/images/treeview/simgroup_selected:" @
  28. "core/art/gui/images/treeview/simgroup_selected_closed:" @
  29. "core/art/gui/images/treeview/hidden:" @
  30. "core/art/gui/images/treeview/shll_icon_passworded_hi:" @
  31. "core/art/gui/images/treeview/shll_icon_passworded:" @
  32. "core/art/gui/images/treeview/default";
  33. %this.buildIconTable(%icons);
  34. }
  35. function GuiTreeViewCtrl::handleRenameObject( %this, %name, %obj )
  36. {
  37. %inspector = GuiInspector::findByObject( %obj );
  38. if( isObject( %inspector ) )
  39. {
  40. %field = ( %this.renameInternal ) ? "internalName" : "name";
  41. %inspector.setObjectField( %field, %name );
  42. return true;
  43. }
  44. return false;
  45. }