Brian Roberts 4de1449c4b Merge pull request #442 from rextimmy/gfx_cleanup 5 anni fa
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editors bf5b26f734 Assetifies MeshRoad, Decal Road, and the material slot of GroundCover 5 anni fa
VolumetricFog.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 anni fa
VolumetricFog.h 09c651c26d Corrected profile for GameObjectAsset type field button 6 anni fa
VolumetricFogRTManager.cpp 1efb687867 uninitialized variables-environment and forrest 5 anni fa
VolumetricFogRTManager.h 27d6665d21 set volumetric fog to use the standard window-resized trigger for it's update 6 anni fa
basicClouds.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 anni fa
basicClouds.h cb8b8b7316 Use shader data for get sampler register in CloudLayer and BasicClouds. 11 anni fa
cloudLayer.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 anni fa
cloudLayer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
decalRoad.cpp bf5b26f734 Assetifies MeshRoad, Decal Road, and the material slot of GroundCover 5 anni fa
decalRoad.h bf5b26f734 Assetifies MeshRoad, Decal Road, and the material slot of GroundCover 5 anni fa
meshRoad.cpp 8585278fe4 Adds autoimport logic for materials if the materialDefinition already exists 5 anni fa
meshRoad.h bf5b26f734 Assetifies MeshRoad, Decal Road, and the material slot of GroundCover 5 anni fa
nodeListManager.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
nodeListManager.h 1efb687867 uninitialized variables-environment and forrest 5 anni fa
river.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 anni fa
river.h 1efb687867 uninitialized variables-environment and forrest 5 anni fa
scatterSky.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 6 anni fa
scatterSky.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
skyBox.cpp 454192ed02 from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog 5 anni fa
skyBox.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
sun.cpp 6ade6f08ce Updated Assimp 5 anni fa
sun.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
timeOfDay.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
timeOfDay.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
waterBlock.cpp 1efb687867 uninitialized variables-environment and forrest 5 anni fa
waterBlock.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 anni fa
waterObject.cpp d168df03e0 Correct bump map in waterObject.cpp being in sRGB space 5 anni fa
waterObject.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
waterPlane.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
waterPlane.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 anni fa