Azaezel 6218d792f3 No need for server-only aps to generate visible textures. (the other had a transcription error) il y a 10 ans
..
T3D 12d435c341 Remove value constructors for ConsoleValueRef & fix callbacks which use them. Fixes issue #1289 il y a 10 ans
app 6c92ab065e Merge remote-tracking branch 'jamesu/console_stack_fix2' into development il y a 11 ans
cinterface 12d435c341 Remove value constructors for ConsoleValueRef & fix callbacks which use them. Fixes issue #1289 il y a 10 ans
collision f348313413 Minor Improvement to depthSortList.cpp il y a 11 ans
component acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. il y a 11 ans
console d9436e65c5 Add workaround for issue #1292 il y a 10 ans
core 84e8cbb4ee Revert recent style cleanup changes. il y a 11 ans
environment 497a15cfd0 Merge pull request #1214 from bpay/cppcheck-cleaning il y a 11 ans
forest 42bd368045 Default to no bounds instead of crazy bounds. See #1287. il y a 10 ans
gfx e6b7cf108b Fix GLSL include when file is empty. il y a 10 ans
gui 17f08e9f86 Fix bug on DefineConsoleMethod GuiCanvas::setVideoMode. il y a 10 ans
i18n acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. il y a 11 ans
lighting 6fa44a4e92 further insurance that shadow split stay within bounds. il y a 10 ans
main 8862bc2f3a Pass by const reference il y a 11 ans
materials 6d5571e233 Fix preprocessor directive il y a 11 ans
math f8d41a2b96 Merge pull request #1283 from Azaezel/randiiiiiii il y a 10 ans
navigation b721288d6b Use the wonderful empty() member instead of abusing size() il y a 11 ans
platform ae4ac53592 Remove comments. il y a 10 ans
platformMac 591253d5b5 Fix missing va_end's il y a 11 ans
platformPOSIX 6450294855 Fixes for dedicated build on linux. il y a 11 ans
platformSDL 3f97c2cedd Fix building on GCC il y a 11 ans
platformWin32 6c92ab065e Merge remote-tracking branch 'jamesu/console_stack_fix2' into development il y a 11 ans
platformX86UNIX 591253d5b5 Fix missing va_end's il y a 11 ans
postFx 9bd6d2e614 This just adds some console spam if the PostEffect Texture isn't found. I had a problem back where it was that I mistyped the texture and it took hours to find it. This way you know right away. il y a 11 ans
renderInstance c5dd7230ad Fix for rendering particles to the glow buffer il y a 10 ans
scene 49d2ab8bc3 Add more info to fatal assert in SceneContainer. See #1287. il y a 10 ans
sfx 6c92ab065e Merge remote-tracking branch 'jamesu/console_stack_fix2' into development il y a 11 ans
shaderGen 497a15cfd0 Merge pull request #1214 from bpay/cppcheck-cleaning il y a 11 ans
sim 84e8cbb4ee Revert recent style cleanup changes. il y a 11 ans
terrain 6218d792f3 No need for server-only aps to generate visible textures. (the other had a transcription error) il y a 10 ans
testing fae1bad96c All unit tests that run now pass. il y a 11 ans
ts 84e8cbb4ee Revert recent style cleanup changes. il y a 11 ans
util f44a3f27d6 Fix stack balancing problems by refactoring execution calls il y a 11 ans
windowManager 6d1ef41c69 Changed some size_t to uintptr_t. il y a 11 ans
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 il y a 13 ans