marauder2k7 63b2aba467 Apply suggestions from code review преди 2 години
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D3D11 63b2aba467 Apply suggestions from code review преди 2 години
Null 04f4a5fcf4 dedicated server nulltexturemanager work преди 3 години
bitmap a6f03897ed Merge pull request #1016 from Azaezel/alpha41/mangledMath преди 2 години
gl 63b2aba467 Apply suggestions from code review преди 2 години
sim 63b2aba467 Apply suggestions from code review преди 2 години
util edd1e0a270 Removes Direct3D9 functionality. преди 8 години
video f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector преди 2 години
gFont.cpp fd02044d20 cut control chars for font population преди 2 години
gFont.h b9c207765e uninitialized variables-gfx преди 5 години
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 преди 6 години
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
gfxAPI.cpp 75625dc679 Reverse depth & 32F buffer format преди 2 години
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. преди 4 години
gfxAdapter.h b9c207765e uninitialized variables-gfx преди 5 години
gfxCardProfile.cpp 39952a490f * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. преди 3 години
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
gfxCubemap.cpp ad3c961579 get probes displaying with low Texture quality преди 3 години
gfxCubemap.h ad3c961579 get probes displaying with low Texture quality преди 3 години
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
gfxDevice.cpp cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select преди 3 години
gfxDevice.h cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select преди 3 години
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
gfxDrawUtil.cpp 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. преди 4 години
gfxDrawUtil.h 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. преди 4 години
gfxEnums.h 75625dc679 Reverse depth & 32F buffer format преди 2 години
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
gfxFence.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. преди 4 години
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
gfxFormatUtils.cpp 75625dc679 Reverse depth & 32F buffer format преди 2 години
gfxFormatUtils.h b9c207765e uninitialized variables-gfx преди 5 години
gfxInit.cpp 38b81eb804 Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around преди 2 години
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes преди 9 години
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order преди 9 години
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. преди 9 години
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support преди 9 години
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
gfxResource.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions преди 8 години
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
gfxStateBlock.cpp 63b2aba467 Apply suggestions from code review преди 2 години
gfxStateBlock.h 63b2aba467 Apply suggestions from code review преди 2 години
gfxStringEnumTranslate.cpp 75625dc679 Reverse depth & 32F buffer format преди 2 години
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. преди 4 години
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() преди 7 години
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. преди 4 години
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. преди 7 години
gfxTextureArray.cpp cdf3b6cf79 kill console spam преди 3 години
gfxTextureArray.h d3996aec84 Add texture size fields to terrain textures and improve editor performance преди 4 години
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 преди 5 години
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 преди 5 години
gfxTextureManager.cpp d23ee397e6 adds wetness преди 2 години
gfxTextureManager.h d23ee397e6 adds wetness преди 2 години
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. преди 12 години
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
gfxVertexBuffer.h b9c207765e uninitialized variables-gfx преди 5 години
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators преди 6 години
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx преди 5 години
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. преди 8 години
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support преди 9 години
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support преди 9 години
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. преди 4 години
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows преди 7 години
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. преди 11 години