| .. |
|
D3D11
|
63b2aba467
Apply suggestions from code review
|
преди 2 години |
|
Null
|
04f4a5fcf4
dedicated server nulltexturemanager work
|
преди 3 години |
|
bitmap
|
a6f03897ed
Merge pull request #1016 from Azaezel/alpha41/mangledMath
|
преди 2 години |
|
gl
|
63b2aba467
Apply suggestions from code review
|
преди 2 години |
|
sim
|
63b2aba467
Apply suggestions from code review
|
преди 2 години |
|
util
|
edd1e0a270
Removes Direct3D9 functionality.
|
преди 8 години |
|
video
|
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
|
преди 2 години |
|
gFont.cpp
|
fd02044d20
cut control chars for font population
|
преди 2 години |
|
gFont.h
|
b9c207765e
uninitialized variables-gfx
|
преди 5 години |
|
genericConstBuffer.cpp
|
af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
|
преди 6 години |
|
genericConstBuffer.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
преди 8 години |
|
gfxAPI.cpp
|
75625dc679
Reverse depth & 32F buffer format
|
преди 2 години |
|
gfxAPI.h
|
5a933c00d3
Removed old fixed function code from GFX.
|
преди 4 години |
|
gfxAdapter.h
|
b9c207765e
uninitialized variables-gfx
|
преди 5 години |
|
gfxCardProfile.cpp
|
39952a490f
* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
|
преди 3 години |
|
gfxCardProfile.h
|
7dbfe6994d
Engine directory for ticket #1
|
преди 13 години |
|
gfxCubemap.cpp
|
ad3c961579
get probes displaying with low Texture quality
|
преди 3 години |
|
gfxCubemap.h
|
ad3c961579
get probes displaying with low Texture quality
|
преди 3 години |
|
gfxDebugEvent.h
|
7dbfe6994d
Engine directory for ticket #1
|
преди 13 години |
|
gfxDevice.cpp
|
cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
|
преди 3 години |
|
gfxDevice.h
|
cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
|
преди 3 години |
|
gfxDeviceStatistics.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
преди 13 години |
|
gfxDeviceStatistics.h
|
7dbfe6994d
Engine directory for ticket #1
|
преди 13 години |
|
gfxDrawUtil.cpp
|
8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
|
преди 4 години |
|
gfxDrawUtil.h
|
8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
|
преди 4 години |
|
gfxEnums.h
|
75625dc679
Reverse depth & 32F buffer format
|
преди 2 години |
|
gfxFence.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
преди 8 години |
|
gfxFence.h
|
7dbfe6994d
Engine directory for ticket #1
|
преди 13 години |
|
gfxFontRenderBatcher.cpp
|
5a933c00d3
Removed old fixed function code from GFX.
|
преди 4 години |
|
gfxFontRenderBatcher.h
|
7dbfe6994d
Engine directory for ticket #1
|
преди 13 години |
|
gfxFormatUtils.cpp
|
75625dc679
Reverse depth & 32F buffer format
|
преди 2 години |
|
gfxFormatUtils.h
|
b9c207765e
uninitialized variables-gfx
|
преди 5 години |
|
gfxInit.cpp
|
38b81eb804
Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around
|
преди 2 години |
|
gfxInit.h
|
212ac36cc1
Tidy up indentation in openvr changes
|
преди 9 години |
|
gfxOcclusionQuery.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
преди 13 години |
|
gfxOcclusionQuery.h
|
fbfd3ed8ed
clang: constructor initialization order
|
преди 9 години |
|
gfxPrimitiveBuffer.cpp
|
28d303c5ea
Added immutable vertex and index buffers.
|
преди 9 години |
|
gfxPrimitiveBuffer.h
|
3496c549b5
Hardware Skinning Support
|
преди 9 години |
|
gfxResource.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
преди 13 години |
|
gfxResource.h
|
7dbfe6994d
Engine directory for ticket #1
|
преди 13 години |
|
gfxShader.cpp
|
88106f9032
Fixed type inference for nulls in console functions
|
преди 8 години |
|
gfxShader.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
преди 8 години |
|
gfxStateBlock.cpp
|
63b2aba467
Apply suggestions from code review
|
преди 2 години |
|
gfxStateBlock.h
|
63b2aba467
Apply suggestions from code review
|
преди 2 години |
|
gfxStringEnumTranslate.cpp
|
75625dc679
Reverse depth & 32F buffer format
|
преди 2 години |
|
gfxStringEnumTranslate.h
|
5a933c00d3
Removed old fixed function code from GFX.
|
преди 4 години |
|
gfxStructs.cpp
|
bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
|
преди 7 години |
|
gfxStructs.h
|
5a933c00d3
Removed old fixed function code from GFX.
|
преди 4 години |
|
gfxTarget.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
преди 13 години |
|
gfxTarget.h
|
1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
|
преди 7 години |
|
gfxTextureArray.cpp
|
cdf3b6cf79
kill console spam
|
преди 3 години |
|
gfxTextureArray.h
|
d3996aec84
Add texture size fields to terrain textures and improve editor performance
|
преди 4 години |
|
gfxTextureHandle.cpp
|
45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
|
преди 5 години |
|
gfxTextureHandle.h
|
45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
|
преди 5 години |
|
gfxTextureManager.cpp
|
d23ee397e6
adds wetness
|
преди 2 години |
|
gfxTextureManager.h
|
d23ee397e6
adds wetness
|
преди 2 години |
|
gfxTextureObject.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
преди 8 години |
|
gfxTextureObject.h
|
4c35fd37af
Simple pass over the codebase to standardize the platform types.
|
преди 12 години |
|
gfxTextureProfile.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
преди 8 години |
|
gfxTextureProfile.h
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
преди 4 години |
|
gfxTransformSaver.h
|
7dbfe6994d
Engine directory for ticket #1
|
преди 13 години |
|
gfxVertexBuffer.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
преди 13 години |
|
gfxVertexBuffer.h
|
b9c207765e
uninitialized variables-gfx
|
преди 5 години |
|
gfxVertexColor.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
преди 8 години |
|
gfxVertexColor.h
|
4e984cfd40
from @rextimmy - linearcolor set and = operators
|
преди 6 години |
|
gfxVertexFormat.cpp
|
b9c207765e
uninitialized variables-gfx
|
преди 5 години |
|
gfxVertexFormat.h
|
ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
|
преди 8 години |
|
gfxVertexTypes.cpp
|
3496c549b5
Hardware Skinning Support
|
преди 9 години |
|
gfxVertexTypes.h
|
3496c549b5
Hardware Skinning Support
|
преди 9 години |
|
primBuilder.cpp
|
5a933c00d3
Removed old fixed function code from GFX.
|
преди 4 години |
|
primBuilder.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
преди 8 години |
|
screenshot.cpp
|
79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
|
преди 7 години |
|
screenshot.h
|
e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
|
преди 11 години |