oculusVRSensorDevice.cpp 13 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/input/oculusVR/oculusVRSensorDevice.h"
  23. #include "platform/input/oculusVR/oculusVRSensorData.h"
  24. #include "platform/input/oculusVR/oculusVRUtil.h"
  25. #include "platform/platformInput.h"
  26. #include "console/simBase.h"
  27. #include "console/engineAPI.h"
  28. #include "OVR_CAPI_0_8_0.h"
  29. U32 OculusVRSensorDevice::OVR_SENSORROT[OculusVRConstants::MaxSensors] = {0};
  30. U32 OculusVRSensorDevice::OVR_SENSORROTANG[OculusVRConstants::MaxSensors] = {0};
  31. U32 OculusVRSensorDevice::OVR_SENSORROTAXISX[OculusVRConstants::MaxSensors] = {0};
  32. U32 OculusVRSensorDevice::OVR_SENSORROTAXISY[OculusVRConstants::MaxSensors] = {0};
  33. U32 OculusVRSensorDevice::OVR_SENSORACCELERATION[OculusVRConstants::MaxSensors] = {0};
  34. U32 OculusVRSensorDevice::OVR_SENSORANGVEL[OculusVRConstants::MaxSensors] = {0};
  35. U32 OculusVRSensorDevice::OVR_SENSORMAGNETOMETER[OculusVRConstants::MaxSensors] = {0};
  36. U32 OculusVRSensorDevice::OVR_SENSORPOSITION[OculusVRConstants::MaxSensors] = {0};
  37. OculusVRSensorDevice::OculusVRSensorDevice()
  38. {
  39. mIsValid = false;
  40. mDevice = NULL;
  41. mCurrentTrackingCaps = 0;
  42. mSupportedTrackingCaps = 0;
  43. mPositionTrackingDisabled = false;
  44. for(U32 i=0; i<2; ++i)
  45. {
  46. mDataBuffer[i] = new OculusVRSensorData();
  47. }
  48. mPrevData = mDataBuffer[0];
  49. }
  50. OculusVRSensorDevice::~OculusVRSensorDevice()
  51. {
  52. cleanUp();
  53. for(U32 i=0; i<2; ++i)
  54. {
  55. delete mDataBuffer[i];
  56. mDataBuffer[i] = NULL;
  57. }
  58. mPrevData = NULL;
  59. }
  60. void OculusVRSensorDevice::cleanUp()
  61. {
  62. mIsValid = false;
  63. ovr_ConfigureTracking(mDevice, 0, 0);
  64. }
  65. void OculusVRSensorDevice::set(ovrHmd sensor, S32 actionCodeIndex)
  66. {
  67. mIsValid = false;
  68. mDevice = sensor;
  69. mSupportedTrackingCaps = ovr_GetTrackingCaps(sensor);
  70. mCurrentTrackingCaps = ovrTrackingCap_Orientation | ovrTrackingCap_MagYawCorrection | ovrTrackingCap_Position;
  71. mCurrentTrackingCaps = mSupportedTrackingCaps & mCurrentTrackingCaps;
  72. mYawCorrectionDisabled = !(mCurrentTrackingCaps & ovrTrackingCap_MagYawCorrection);
  73. mPositionTrackingDisabled = !(mCurrentTrackingCaps & ovrTrackingCap_Position);
  74. ovrHmdDesc desc = ovr_GetHmdDesc(sensor);
  75. // DeviceInfo
  76. mProductName = desc.ProductName;
  77. mManufacturer = desc.Manufacturer;
  78. mVersion = desc.Type;
  79. // SensorInfo
  80. mVendorId = desc.VendorId;
  81. mProductId = desc.ProductId;
  82. mSerialNumber = desc.SerialNumber;
  83. mActionCodeIndex = actionCodeIndex;
  84. if(mActionCodeIndex >= OculusVRConstants::MaxSensors)
  85. {
  86. // Cannot declare more sensors than we are able to handle
  87. mIsValid = false;
  88. }
  89. else
  90. {
  91. mIsValid = true;
  92. }
  93. updateTrackingCaps();
  94. }
  95. void OculusVRSensorDevice::buildCodeTable()
  96. {
  97. // Obtain all of the device codes
  98. for(U32 i=0; i<OculusVRConstants::MaxSensors; ++i)
  99. {
  100. OVR_SENSORROT[i] = INPUTMGR->getNextDeviceCode();
  101. OVR_SENSORROTANG[i] = INPUTMGR->getNextDeviceCode();
  102. OVR_SENSORROTAXISX[i] = INPUTMGR->getNextDeviceCode();
  103. OVR_SENSORROTAXISY[i] = INPUTMGR->getNextDeviceCode();
  104. OVR_SENSORACCELERATION[i] = INPUTMGR->getNextDeviceCode();
  105. OVR_SENSORANGVEL[i] = INPUTMGR->getNextDeviceCode();
  106. OVR_SENSORMAGNETOMETER[i] = INPUTMGR->getNextDeviceCode();
  107. OVR_SENSORPOSITION[i] = INPUTMGR->getNextDeviceCode();
  108. }
  109. // Build out the virtual map
  110. char buffer[64];
  111. for(U32 i=0; i<OculusVRConstants::MaxSensors; ++i)
  112. {
  113. dSprintf(buffer, 64, "ovr_sensorrot%d", i);
  114. INPUTMGR->addVirtualMap( buffer, SI_ROT, OVR_SENSORROT[i] );
  115. dSprintf(buffer, 64, "ovr_sensorrotang%d", i);
  116. INPUTMGR->addVirtualMap( buffer, SI_POS, OVR_SENSORROTANG[i] );
  117. dSprintf(buffer, 64, "ovr_sensorrotaxisx%d", i);
  118. INPUTMGR->addVirtualMap( buffer, SI_AXIS, OVR_SENSORROTAXISX[i] );
  119. dSprintf(buffer, 64, "ovr_sensorrotaxisy%d", i);
  120. INPUTMGR->addVirtualMap( buffer, SI_AXIS, OVR_SENSORROTAXISY[i] );
  121. dSprintf(buffer, 64, "ovr_sensoracceleration%d", i);
  122. INPUTMGR->addVirtualMap( buffer, SI_POS, OVR_SENSORACCELERATION[i] );
  123. dSprintf(buffer, 64, "ovr_sensorangvel%d", i);
  124. INPUTMGR->addVirtualMap( buffer, SI_POS, OVR_SENSORANGVEL[i] );
  125. dSprintf(buffer, 64, "ovr_sensormagnetometer%d", i);
  126. INPUTMGR->addVirtualMap( buffer, SI_POS, OVR_SENSORMAGNETOMETER[i] );
  127. dSprintf(buffer, 64, "ovr_sensorpos%d", i);
  128. INPUTMGR->addVirtualMap( buffer, SI_POS, OVR_SENSORPOSITION[i] );
  129. }
  130. }
  131. //-----------------------------------------------------------------------------
  132. bool OculusVRSensorDevice::process(U32 deviceType, bool generateRotAsAngAxis, bool generateRotAsEuler, bool generateRotationAsAxisEvents, bool generatePositionEvents, F32 maxAxisRadius, bool generateRawSensor)
  133. {
  134. if(!mIsValid)
  135. return false;
  136. // Grab current state
  137. ovrTrackingState ts = ovr_GetTrackingState(mDevice, ovr_GetTimeInSeconds(), ovrTrue);
  138. mLastStatus = ts.StatusFlags;
  139. // Store the current data from the sensor and compare with previous data
  140. U32 diff;
  141. OculusVRSensorData* currentBuffer = (mPrevData == mDataBuffer[0]) ? mDataBuffer[1] : mDataBuffer[0];
  142. currentBuffer->setData(ts, maxAxisRadius);
  143. diff = mPrevData->compare(currentBuffer, generateRawSensor);
  144. // Update the previous data pointer. We do this here in case someone calls our
  145. // console functions during one of the input events below.
  146. mPrevData = currentBuffer;
  147. // Rotation event
  148. if(diff & OculusVRSensorData::DIFF_ROT)
  149. {
  150. if(generateRotAsAngAxis)
  151. {
  152. INPUTMGR->buildInputEvent(deviceType, OculusVRConstants::DefaultOVRBase, SI_ROT, OVR_SENSORROT[mActionCodeIndex], SI_MOVE, currentBuffer->mRotQuat);
  153. }
  154. if(generateRotAsEuler)
  155. {
  156. // Convert angles to degrees
  157. VectorF angles;
  158. for(U32 i=0; i<3; ++i)
  159. {
  160. angles[i] = mRadToDeg(currentBuffer->mRotEuler[i]);
  161. }
  162. INPUTMGR->buildInputEvent(deviceType, OculusVRConstants::DefaultOVRBase, SI_POS, OVR_SENSORROTANG[mActionCodeIndex], SI_MOVE, angles);
  163. }
  164. }
  165. // Rotation as axis event
  166. if(generateRotationAsAxisEvents && diff & OculusVRSensorData::DIFF_ROTAXIS)
  167. {
  168. if(diff & OculusVRSensorData::DIFF_ROTAXISX)
  169. INPUTMGR->buildInputEvent(deviceType, OculusVRConstants::DefaultOVRBase, SI_AXIS, OVR_SENSORROTAXISX[mActionCodeIndex], SI_MOVE, currentBuffer->mRotAxis.x);
  170. if(diff & OculusVRSensorData::DIFF_ROTAXISY)
  171. INPUTMGR->buildInputEvent(deviceType, OculusVRConstants::DefaultOVRBase, SI_AXIS, OVR_SENSORROTAXISY[mActionCodeIndex], SI_MOVE, currentBuffer->mRotAxis.y);
  172. }
  173. if (generatePositionEvents && diff & OculusVRSensorData::DIFF_POS)
  174. {
  175. INPUTMGR->buildInputEvent(deviceType, OculusVRConstants::DefaultOVRBase, SI_AXIS, OVR_SENSORROTAXISX[mActionCodeIndex], SI_MOVE, currentBuffer->mPosition);
  176. }
  177. // Raw sensor event
  178. if(generateRawSensor && diff & OculusVRSensorData::DIFF_RAW)
  179. {
  180. if(diff & OculusVRSensorData::DIFF_ACCEL)
  181. INPUTMGR->buildInputEvent(deviceType, OculusVRConstants::DefaultOVRBase, SI_POS, OVR_SENSORACCELERATION[mActionCodeIndex], SI_MOVE, currentBuffer->mAcceleration);
  182. if(diff & OculusVRSensorData::DIFF_ANGVEL)
  183. {
  184. // Convert angles to degrees
  185. VectorF angles;
  186. for(U32 i=0; i<3; ++i)
  187. {
  188. angles[i] = mRadToDeg(currentBuffer->mAngVelocity[i]);
  189. }
  190. INPUTMGR->buildInputEvent(deviceType, OculusVRConstants::DefaultOVRBase, SI_POS, OVR_SENSORANGVEL[mActionCodeIndex], SI_MOVE, angles);
  191. }
  192. if(diff & OculusVRSensorData::DIFF_MAG)
  193. INPUTMGR->buildInputEvent(deviceType, OculusVRConstants::DefaultOVRBase, SI_POS, OVR_SENSORMAGNETOMETER[mActionCodeIndex], SI_MOVE, currentBuffer->mMagnetometer);
  194. }
  195. if (diff & OculusVRSensorData::DIFF_STATUS)
  196. {
  197. if (Con::isFunction("onOculusStatusUpdate"))
  198. {
  199. Con::executef("onOculusStatusUpdate", ts.StatusFlags);
  200. }
  201. }
  202. return true;
  203. }
  204. //-----------------------------------------------------------------------------
  205. void OculusVRSensorDevice::reset()
  206. {
  207. if(!mIsValid)
  208. return;
  209. ovr_RecenterPose(mDevice);
  210. }
  211. bool OculusVRSensorDevice::getYawCorrection() const
  212. {
  213. if(!mIsValid)
  214. return false;
  215. return !(mCurrentTrackingCaps & ovrTrackingCap_MagYawCorrection);
  216. }
  217. void OculusVRSensorDevice::setYawCorrection(bool state)
  218. {
  219. if(!mIsValid)
  220. return;
  221. if (state == !mYawCorrectionDisabled)
  222. return;
  223. // Don't allow if not capable
  224. if(state && !(mSupportedTrackingCaps & ovrTrackingCap_MagYawCorrection))
  225. return;
  226. mYawCorrectionDisabled = !state;
  227. updateTrackingCaps();
  228. }
  229. void OculusVRSensorDevice::setPositionTracking(bool state)
  230. {
  231. if(!mIsValid)
  232. return;
  233. if (state == !mPositionTrackingDisabled)
  234. return;
  235. if(state && !(mSupportedTrackingCaps & ovrTrackingCap_Position))
  236. return;
  237. mPositionTrackingDisabled = !state;
  238. updateTrackingCaps();
  239. }
  240. bool OculusVRSensorDevice::getMagnetometerCalibrationAvailable() const
  241. {
  242. if(!mIsValid)
  243. return false;
  244. return (mSupportedTrackingCaps & ovrTrackingCap_MagYawCorrection) != 0;
  245. }
  246. bool OculusVRSensorDevice::getOrientationTrackingAvailable() const
  247. {
  248. if(!mIsValid)
  249. return false;
  250. return (mSupportedTrackingCaps & ovrTrackingCap_Orientation) != 0;
  251. }
  252. bool OculusVRSensorDevice::getPositionTrackingAvailable() const
  253. {
  254. if(!mIsValid)
  255. return false;
  256. return (mSupportedTrackingCaps & ovrTrackingCap_Position) != 0;
  257. }
  258. //-----------------------------------------------------------------------------
  259. EulerF OculusVRSensorDevice::getEulerRotation()
  260. {
  261. if(!mIsValid)
  262. return Point3F::Zero;
  263. ovrTrackingState ts = ovr_GetTrackingState(mDevice, ovr_GetTimeInSeconds(), ovrTrue);
  264. OVR::Quatf orientation = ts.HeadPose.ThePose.Orientation;
  265. // Sensor rotation in Euler format
  266. EulerF rot;
  267. OculusVRUtil::convertRotation(orientation, rot);
  268. return rot;
  269. }
  270. EulerF OculusVRSensorDevice::getRawEulerRotation()
  271. {
  272. if(!mIsValid)
  273. return Point3F::Zero;
  274. ovrTrackingState ts = ovr_GetTrackingState(mDevice, ovr_GetTimeInSeconds(), ovrTrue);
  275. OVR::Quatf orientation = ts.HeadPose.ThePose.Orientation;
  276. // Sensor rotation in Euler format
  277. EulerF rot;
  278. OculusVRUtil::convertRotation(orientation, rot);
  279. return rot;
  280. }
  281. VectorF OculusVRSensorDevice::getAcceleration()
  282. {
  283. if(!mIsValid)
  284. return VectorF::Zero;
  285. ovrTrackingState ts = ovr_GetTrackingState(mDevice, ovr_GetTimeInSeconds(), ovrTrue);
  286. OVR::Vector3f a = ts.HeadPose.LinearAcceleration;
  287. // Sensor acceleration in VectorF format
  288. VectorF acceleration;
  289. OculusVRUtil::convertAcceleration(a, acceleration);
  290. return acceleration;
  291. }
  292. EulerF OculusVRSensorDevice::getAngularVelocity()
  293. {
  294. if(!mIsValid)
  295. return EulerF::Zero;
  296. ovrTrackingState ts = ovr_GetTrackingState(mDevice, ovr_GetTimeInSeconds(), ovrTrue);
  297. OVR::Vector3f v = ts.HeadPose.AngularVelocity;
  298. // Sensor angular velocity in EulerF format
  299. EulerF vel;
  300. OculusVRUtil::convertAngularVelocity(v, vel);
  301. return vel;
  302. }
  303. Point3F OculusVRSensorDevice::getPosition()
  304. {
  305. if(!mIsValid)
  306. return Point3F();
  307. ovrTrackingState ts = ovr_GetTrackingState(mDevice, ovr_GetTimeInSeconds(), ovrTrue);
  308. OVR::Vector3f v = ts.HeadPose.ThePose.Position;
  309. return Point3F(-v.x, v.z, -v.y);
  310. }
  311. void OculusVRSensorDevice::updateTrackingCaps()
  312. {
  313. if (!mIsValid)
  314. return;
  315. // Set based on current vars
  316. mCurrentTrackingCaps = ovrTrackingCap_Orientation;
  317. if (!mYawCorrectionDisabled)
  318. mCurrentTrackingCaps |= ovrTrackingCap_MagYawCorrection;
  319. if (!mPositionTrackingDisabled)
  320. mCurrentTrackingCaps |= ovrTrackingCap_Position;
  321. ovr_ConfigureTracking(mDevice, mCurrentTrackingCaps, 0);
  322. }