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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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baseMatInstance.h
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d4c2eeea98
Selection Highlighting
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8 jaren geleden |
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baseMaterialDefinition.h
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2753f562e8
shadow caching
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10 jaren geleden |
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customMaterialDefinition.cpp
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6d5571e233
Fix preprocessor directive
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11 jaren geleden |
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customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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matInstance.cpp
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d4c2eeea98
Selection Highlighting
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8 jaren geleden |
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matInstance.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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matTextureTarget.cpp
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15f67015d3
Reordering initialization methods #1912
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8 jaren geleden |
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matTextureTarget.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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materialDefinition.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 jaren geleden |
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materialDefinition.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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materialFeatureTypes.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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materialFeatureTypes.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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materialList.cpp
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a64a2c9793
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
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8 jaren geleden |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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materialManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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materialManager.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 jaren geleden |
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processedCustomMaterial.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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processedFFMaterial.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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processedFFMaterial.h
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3496c549b5
Hardware Skinning Support
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9 jaren geleden |
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processedMaterial.cpp
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bc1b506205
Merge pull request #2146 from Azaezel/specializationShenanigans
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7 jaren geleden |
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processedMaterial.h
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3496c549b5
Hardware Skinning Support
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9 jaren geleden |
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processedShaderMaterial.cpp
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33ebe34440
more gfx shadowvar cleanups
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7 jaren geleden |
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processedShaderMaterial.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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sceneData.h
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d4c2eeea98
Selection Highlighting
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8 jaren geleden |
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shaderData.cpp
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02541ab1f9
shader hooks and gen cleanups
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7 jaren geleden |
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shaderData.h
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79e158d528
Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
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11 jaren geleden |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |