marauder2k7 ce4d861658 Test PR for generating cubemap mips há 1 ano atrás
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sdl 0bdacb8795 Testing just disabling gfx device enumeration in test mode há 2 anos atrás
tGL 1385b29f03 * Adjustment: Initial testing with extensions to load GPU VRAM. há 4 anos atrás
util dd08fd2e7d Add OpenGL support. há 11 anos atrás
win32 79c34c68db Use strncpy instead of strcpy because again, buffer overflows há 7 anos atrás
gfxGLAppleFence.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxGLAppleFence.h 2b295fb7f0 rest of virtuals removed há 1 ano atrás
gfxGLCardProfiler.cpp 059d531b62 linux followup work by tim há 6 anos atrás
gfxGLCardProfiler.h 2b295fb7f0 rest of virtuals removed há 1 ano atrás
gfxGLCircularVolatileBuffer.h b9c207765e uninitialized variables-gfx há 5 anos atrás
gfxGLCubemap.cpp ce4d861658 Test PR for generating cubemap mips há 1 ano atrás
gfxGLCubemap.h ce4d861658 Test PR for generating cubemap mips há 1 ano atrás
gfxGLDevice.cpp 11d8604d8e ogl device buffer creation há 1 ano atrás
gfxGLDevice.h 2b295fb7f0 rest of virtuals removed há 1 ano atrás
gfxGLDeviceProfiler.cpp 89b0c7f73b Console Refactor há 2 anos atrás
gfxGLEnumTranslate.cpp e325902bac init commit há 2 anos atrás
gfxGLEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. há 4 anos atrás
gfxGLOcclusionQuery.cpp b4a1d18f42 Core implementation of Physical Based Rendering. há 7 anos atrás
gfxGLOcclusionQuery.h 2b295fb7f0 rest of virtuals removed há 1 ano atrás
gfxGLPrimitiveBuffer.cpp b9c207765e uninitialized variables-gfx há 5 anos atrás
gfxGLPrimitiveBuffer.h 2b295fb7f0 rest of virtuals removed há 1 ano atrás
gfxGLShader.cpp 11d8604d8e ogl device buffer creation há 1 ano atrás
gfxGLShader.h 2b295fb7f0 rest of virtuals removed há 1 ano atrás
gfxGLStateBlock.cpp e0119efbb5 move border to gfxglstateblock há 2 anos atrás
gfxGLStateBlock.h 2b295fb7f0 rest of virtuals removed há 1 ano atrás
gfxGLStateCache.h 5a933c00d3 Removed old fixed function code from GFX. há 4 anos atrás
gfxGLTextureArray.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. há 4 anos atrás
gfxGLTextureArray.h 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. há 4 anos atrás
gfxGLTextureManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
gfxGLTextureManager.h 2b295fb7f0 rest of virtuals removed há 1 ano atrás
gfxGLTextureObject.cpp e0119efbb5 move border to gfxglstateblock há 2 anos atrás
gfxGLTextureObject.h 2b295fb7f0 rest of virtuals removed há 1 ano atrás
gfxGLTextureTarget.cpp 2b295fb7f0 rest of virtuals removed há 1 ano atrás
gfxGLTextureTarget.h 2b295fb7f0 rest of virtuals removed há 1 ano atrás
gfxGLUtils.h 39952a490f * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. há 3 anos atrás
gfxGLVertexAttribLocation.h ace01a313c Add a workaround for the 16 vertex attribute limit on nvidia gl há 9 anos atrás
gfxGLVertexBuffer.cpp fbfd3ed8ed clang: constructor initialization order há 9 anos atrás
gfxGLVertexBuffer.h 2b295fb7f0 rest of virtuals removed há 1 ano atrás
gfxGLVertexDecl.cpp 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size há 6 anos atrás
gfxGLVertexDecl.h b9c207765e uninitialized variables-gfx há 5 anos atrás
gfxGLWindowTarget.cpp 60a29777fa WIP updated UI há 6 anos atrás
gfxGLWindowTarget.h 2b295fb7f0 rest of virtuals removed há 1 ano atrás
screenshotGL.cpp e2bf5cb8fe Implements missing _captureBackBuffer method for GL gfx layer. há 5 anos atrás
screenshotGL.h 2b295fb7f0 rest of virtuals removed há 1 ano atrás