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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 lat temu |
baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 lat temu |
customMaterialDefinition.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 lat temu |
customMaterialDefinition.h
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efbe5e90f5
virtuals removed
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1 rok temu |
customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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5 lat temu |
matInstance.cpp
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2b295fb7f0
rest of virtuals removed
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1 rok temu |
matInstance.h
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efbe5e90f5
virtuals removed
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1 rok temu |
matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 lat temu |
matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 lat temu |
materialDefinition.cpp
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f5f50723ed
final cleanup
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10 miesięcy temu |
materialDefinition.h
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1edfbcf447
fixes for reload and flush
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10 miesięcy temu |
materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
materialFeatureTypes.cpp
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56e4484ff6
remove glowbin as it's own render pass
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1 rok temu |
materialFeatureTypes.h
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645f88d4af
emissive to recivesShadows
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2 lat temu |
materialList.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 lat temu |
materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
materialManager.cpp
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1edfbcf447
fixes for reload and flush
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10 miesięcy temu |
materialManager.h
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1edfbcf447
fixes for reload and flush
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10 miesięcy temu |
materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 lat temu |
processedCustomMaterial.cpp
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 rok temu |
processedCustomMaterial.h
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2b295fb7f0
rest of virtuals removed
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1 rok temu |
processedMaterial.cpp
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0458228e1c
Update processedMaterial.cpp
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10 miesięcy temu |
processedMaterial.h
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56e4484ff6
remove glowbin as it's own render pass
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1 rok temu |
processedShaderMaterial.cpp
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56e4484ff6
remove glowbin as it's own render pass
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1 rok temu |
processedShaderMaterial.h
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 rok temu |
sceneData.h
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56e4484ff6
remove glowbin as it's own render pass
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1 rok temu |
shaderData.cpp
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808e2f4200
Groundwork for other shaders
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1 rok temu |
shaderData.h
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efbe5e90f5
virtuals removed
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1 rok temu |
shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
shaderMaterialParameters.h
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2b295fb7f0
rest of virtuals removed
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1 rok temu |