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extended
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212ac36cc1
Tidy up indentation in openvr changes
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9 tahun lalu |
hifi
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
std
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66cc6fb9d1
Removes current implement of shadow caching
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5 tahun lalu |
gameBase.cpp
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0cbb4fc8a1
Use bitwise instead of logical OR
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2 tahun lalu |
gameBase.h
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fbcfe02098
clean up "Add" menubar categoes on the 3d object side via the following:
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1 tahun lalu |
gameConnection.cpp
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c809dbb4be
- Ensures if there is a $pref::server::password set and you're creating a localConnection game, you can connect even if you don't have a client password set
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1 tahun lalu |
gameConnection.h
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15ef8b4fbe
Cleaned up implementation of #712
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3 tahun lalu |
gameConnectionEvents.cpp
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852ed8f225
Sfx playlist asset working (#1109)
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2 tahun lalu |
gameConnectionEvents.h
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943cf8351b
Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash
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3 tahun lalu |
gameProcess.cpp
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e718841467
Eliminate DefineConsoleFunction
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7 tahun lalu |
gameProcess.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
moveList.cpp
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fabd5864fa
uninitialized variables-t3d
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5 tahun lalu |
moveList.h
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35374f939e
ExtendedMove class and support
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12 tahun lalu |
moveManager.cpp
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a35d788fcc
Fix for Issue #1415Move::Move() is not properly initializing bool trigger[MaxTriggerKeys];
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10 tahun lalu |
moveManager.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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9 tahun lalu |
processList.cpp
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66cc6fb9d1
Removes current implement of shadow caching
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5 tahun lalu |
processList.h
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8c65467697
process-order -- code to help positioning of objects in the process lists.
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8 tahun lalu |
tickCache.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
tickCache.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |