AzaezelX 593d0ef9f0 lighting corrections: hai 1 ano
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glsl 0d4221fa59 uninitialized and unused value cleanups %!s(int64=2) %!d(string=hai) anos
hlsl 0d4221fa59 uninitialized and unused value cleanups %!s(int64=2) %!d(string=hai) anos
advancedLightBinManager.cpp 593d0ef9f0 lighting corrections: hai 1 ano
advancedLightBinManager.h 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. %!s(int64=4) %!d(string=hai) anos
advancedLightBufferConditioner.cpp dd08fd2e7d Add OpenGL support. %!s(int64=11) %!d(string=hai) anos
advancedLightBufferConditioner.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
advancedLightManager.cpp 182fec8b1a revert b5d1d1a02c5c495ba3953eaf769969dffef3c01c hai 1 ano
advancedLightManager.h 9ae1af645c work towards getting the materiallist generated by things like preload to spit out most if not all to-be-used variants for a given used material. ostensibly add reflection and deferred variants. will take a bit more doing to cook up mats for all the shadow variants, since it looks like that ends is more light-type based for some oddball reason (think i'm probably be misreading that end, since mats there should really just be as simnple as an occludes-or-doesn't based on alphatesting case with very few variations on that theme indeed...) %!s(int64=5) %!d(string=hai) anos
advancedLightingFeatures.cpp 57ee1882fa strip out unused pixspecular to cut down on sources of confusion %!s(int64=6) %!d(string=hai) anos
advancedLightingFeatures.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. %!s(int64=8) %!d(string=hai) anos