Areloch 829cc2b24a Adjusts some of the loading logic, for guiBitmapCtrl mostly, to not try and load ALL image content upfront during client init, improving load times 1 년 전
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baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 년 전
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 년 전
customMaterialDefinition.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 년 전
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 13 년 전
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials 5 년 전
matInstance.cpp 645f88d4af emissive to recivesShadows 2 년 전
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 년 전
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 년 전
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 년 전
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 년 전
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 년 전
materialDefinition.cpp 0ce2da3a23 clean up math varsize complaints 2 년 전
materialDefinition.h 57037080b2 add an ignoreLighting entry to materials 2 년 전
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 년 전
materialFeatureTypes.cpp 645f88d4af emissive to recivesShadows 2 년 전
materialFeatureTypes.h 645f88d4af emissive to recivesShadows 2 년 전
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 년 전
materialList.h 7dbfe6994d Engine directory for ticket #1 13 년 전
materialManager.cpp 829cc2b24a Adjusts some of the loading logic, for guiBitmapCtrl mostly, to not try and load ALL image content upfront during client init, improving load times 1 년 전
materialManager.h d23ee397e6 adds wetness 2 년 전
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 년 전
processedCustomMaterial.cpp d23ee397e6 adds wetness 2 년 전
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 13 년 전
processedMaterial.cpp 1940becb2d Compilation fixes for C++20 2 년 전
processedMaterial.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 년 전
processedShaderMaterial.cpp 0ce2da3a23 clean up math varsize complaints 2 년 전
processedShaderMaterial.h d23ee397e6 adds wetness 2 년 전
sceneData.h 0d4221fa59 uninitialized and unused value cleanups 2 년 전
shaderData.cpp 1b33b01eb1 add "docsURL" filter to assignFieldsFrom to prevent it from triggering opening web pages when inheriting values 2 년 전
shaderData.h d23ee397e6 adds wetness 2 년 전
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전