AzaezelX d16f2df63a make cubic reflectors respect the reflectordesc->detailAdjust 1 éve
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culling 175831fd30 Remove dead code comment 2 éve
mixin 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 éve
zones 7e0016e670 Correct zone insertion logic 2 éve
fogStructs.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 éve
pathManager.cpp 0a962342ac Adds handling to the path manager so it can deal with both looping and non-looping paths 5 éve
pathManager.h 0a962342ac Adds handling to the path manager so it can deal with both looping and non-looping paths 5 éve
reflectionManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction 13 éve
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 éve
reflectionMatHook.h 7dbfe6994d Engine directory for ticket #1 13 éve
reflector.cpp d16f2df63a make cubic reflectors respect the reflectordesc->detailAdjust 1 éve
reflector.h 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. 5 éve
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 éve
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 éve
sceneContainer.cpp 97d7d2e992 Alternate fix for castRay issue 1 éve
sceneContainer.h eeb42632f5 Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/clusterCluck 1 éve
sceneManager.cpp 74d847c513 fix bounds box display 3 éve
sceneManager.h 596d13f9a4 Optimize container bin lookups 2 éve
sceneObject.cpp d278aab929 Improve SceneContainer testing code 2 éve
sceneObject.h fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following: 1 éve
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 13 éve
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl 10 éve
sceneQueryUtil.h 4fb67ed618 refactor by request 2 éve
sceneRenderState.cpp 66cc6fb9d1 Removes current implement of shadow caching 5 éve
sceneRenderState.h 022b87cac2 from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. 6 éve
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
sceneSpace.h 7dbfe6994d Engine directory for ticket #1 13 éve
sceneTracker.cpp 596d13f9a4 Optimize container bin lookups 2 éve
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 13 éve
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
sgUtil.h 7dbfe6994d Engine directory for ticket #1 13 éve
simPath.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 éve
simPath.h fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following: 1 éve