Areloch 701ae6034d Update simObject.cpp il y a 6 ans
..
test 1449c4df57 Add some tests for engineAPI and console il y a 11 ans
CMDgram.y d666322a1b Merging il y a 8 ans
CMDscan.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice il y a 7 ans
CMDscan.l 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice il y a 7 ans
ICallMethod.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. il y a 13 ans
SimXMLDocument.cpp 76908eae3c Eliminate DefineConsoleMethod il y a 7 ans
SimXMLDocument.h 45ae5e71cb fixed lots of tabs and space il y a 9 ans
arrayObject.cpp 15f67015d3 Reordering initialization methods #1912 il y a 8 ans
arrayObject.h 45ae5e71cb fixed lots of tabs and space il y a 9 ans
ast.h e80b66464e ast shadowvar cleanup il y a 7 ans
astAlloc.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice il y a 7 ans
astNodes.cpp e80b66464e ast shadowvar cleanup il y a 7 ans
bison.bat 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
bison.simple 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
cmdgram.cpp d666322a1b Merging il y a 8 ans
cmdgram.h d666322a1b Merging il y a 8 ans
codeBlock.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess il y a 7 ans
codeBlock.h d666322a1b Merging il y a 8 ans
codeInterpreter.cpp cbc09534e4 Merge pull request #2248 from lukaspj/new-cinterface il y a 7 ans
codeInterpreter.h d666322a1b Merging il y a 8 ans
compiledEval.cpp 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly il y a 7 ans
compiler.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows il y a 7 ans
compiler.h d666322a1b Merging il y a 8 ans
console.cpp cbc09534e4 Merge pull request #2248 from lukaspj/new-cinterface il y a 7 ans
console.h 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor il y a 7 ans
consoleDoc.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor il y a 7 ans
consoleDoc.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
consoleFunctions.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor il y a 7 ans
consoleFunctions.h 39d5563a8c Added type checking functions il y a 11 ans
consoleInternal.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows il y a 7 ans
consoleInternal.h d666322a1b Merging il y a 8 ans
consoleLogger.cpp 76908eae3c Eliminate DefineConsoleMethod il y a 7 ans
consoleLogger.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. il y a 13 ans
consoleObject.cpp eab086e184 A buffer overflow in enumerateConsoleClassesByCategory il y a 7 ans
consoleObject.h fb412ff108 Add Type information for Properties in EngineXMLExport il y a 7 ans
consoleParser.cpp 45ae5e71cb fixed lots of tabs and space il y a 9 ans
consoleParser.h 45ae5e71cb fixed lots of tabs and space il y a 9 ans
consoleTypes.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
consoleTypes.h ec4043604e Remove a now-unneeded fix for offsetof on new versions of Visual Studio. il y a 7 ans
consoleXMLExport.cpp e718841467 Eliminate DefineConsoleFunction il y a 7 ans
consoleXMLExport.h 4bc1491714 clang catch: garbage in line directives il y a 9 ans
debugOutputConsumer.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
debugOutputConsumer.h 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag il y a 8 ans
dynamicTypes.cpp fbfd3ed8ed clang: constructor initialization order il y a 9 ans
dynamicTypes.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. il y a 10 ans
engineAPI.h e5884c56a7 Sqlite Console refactor, also rename param to make tooltip function more helpful il y a 7 ans
engineDoc.cpp 5282b37d9f shadowvar cleanup il y a 7 ans
engineExports.cpp 15f67015d3 Reordering initialization methods #1912 il y a 8 ans
engineExports.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
engineFunctions.cpp fbfd3ed8ed clang: constructor initialization order il y a 9 ans
engineFunctions.h c1a234cae6 Fix EngineAPI xml generation, utilizing fixed_tuple for default args il y a 7 ans
engineObject.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
engineObject.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
enginePrimitives.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
enginePrimitives.h 88106f9032 Fixed type inference for nulls in console functions il y a 9 ans
engineStructs.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
engineStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
engineTypeInfo.cpp fbfd3ed8ed clang: constructor initialization order il y a 9 ans
engineTypeInfo.h fb412ff108 Add Type information for Properties in EngineXMLExport il y a 7 ans
engineTypes.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
engineTypes.h 2fe623b761 Pass structs by value, not by reference, in EngineAPI. This simplifies call-layout through EngineAPI il y a 7 ans
engineXMLExport.cpp fb412ff108 Add Type information for Properties in EngineXMLExport il y a 7 ans
fieldBrushObject.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor il y a 7 ans
fieldBrushObject.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
fileSystemFunctions.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice il y a 7 ans
fixedTuple.h c1a234cae6 Fix EngineAPI xml generation, utilizing fixed_tuple for default args il y a 7 ans
generateCompiler.bat 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
persistenceManager.cpp 76908eae3c Eliminate DefineConsoleMethod il y a 7 ans
persistenceManager.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
propertyParsing.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
propertyParsing.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
returnBuffer.cpp 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly il y a 7 ans
returnBuffer.h 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly il y a 7 ans
runtimeClassRep.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
runtimeClassRep.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. il y a 10 ans
scriptFilename.cpp 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction il y a 7 ans
scriptFilename.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
scriptObjects.cpp c05d49058f Cleans up a redundant include. il y a 8 ans
scriptObjects.h b56f8674cd New ScriptTickObject il y a 13 ans
sim.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic il y a 7 ans
sim.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. il y a 9 ans
simBase.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
simDatablock.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor il y a 7 ans
simDatablock.h 3c97471630 substitution statements conformed to standard class:mVar standard il y a 7 ans
simDictionary.cpp 2e7d406860 variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary. il y a 7 ans
simDictionary.h bcc5459818 whitespace il y a 9 ans
simEvents.cpp bcc5459818 whitespace il y a 9 ans
simEvents.h 3f97c2cedd Fix building on GCC il y a 11 ans
simFieldDictionary.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess il y a 7 ans
simFieldDictionary.h c7e12d3be7 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption il y a 8 ans
simManager.cpp 2369645a5a simset::objectList to simset::mObjectList il y a 7 ans
simObject.cpp 701ae6034d Update simObject.cpp il y a 6 ans
simObject.h cbc09534e4 Merge pull request #2248 from lukaspj/new-cinterface il y a 7 ans
simObjectList.cpp 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. il y a 8 ans
simObjectList.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
simObjectMemento.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice il y a 7 ans
simObjectMemento.h bcc5459818 whitespace il y a 9 ans
simObjectRef.h 5ef130d581 Fixed some random Worder warnings il y a 10 ans
simPersistID.cpp 15f67015d3 Reordering initialization methods #1912 il y a 8 ans
simPersistID.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
simPersistSet.cpp 76908eae3c Eliminate DefineConsoleMethod il y a 7 ans
simPersistSet.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. il y a 13 ans
simSerialize.cpp bcc5459818 whitespace il y a 9 ans
simSet.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor il y a 7 ans
simSet.h 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess il y a 7 ans
stringStack.cpp 593680fb3f Move StringStack methods into the cpp file il y a 7 ans
stringStack.h 593680fb3f Move StringStack methods into the cpp file il y a 7 ans
telnetConsole.cpp e718841467 Eliminate DefineConsoleFunction il y a 7 ans
telnetConsole.h 539efcb1e1 Input event changes il y a 13 ans
telnetDebugger.cpp e718841467 Eliminate DefineConsoleFunction il y a 7 ans
telnetDebugger.h b0fcc91058 Fix: removed 'virtual' for classes which doesn't have child. il y a 11 ans
typeValidators.cpp bcc5459818 whitespace il y a 9 ans
typeValidators.h 3bc15057ed exposes getters for typevalidators. il y a 8 ans