Azaezel 6fa44a4e92 further insurance that shadow split stay within bounds. 10 سال پیش
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cubeLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
cubeLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
dualParaboloidLightShadowMap.cpp c0b2e6536b Reduce innecesary changes on Render Target textures. 11 سال پیش
dualParaboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
lightShadowMap.cpp 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 سال پیش
lightShadowMap.h c0b2e6536b Reduce innecesary changes on Render Target textures. 11 سال پیش
paraboloidLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
paraboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
pssmLightShadowMap.cpp 6fa44a4e92 further insurance that shadow split stay within bounds. 10 سال پیش
pssmLightShadowMap.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 سال پیش
shadowCommon.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
shadowMapManager.cpp 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 سال پیش
shadowMapManager.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
shadowMapPass.cpp b4ea1123dc Remove Interior Object format (DIF) 12 سال پیش
shadowMapPass.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
shadowMatHook.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
shadowMatHook.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
singleLightShadowMap.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 سال پیش
singleLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش