Anis 5d38357785 Merge pull request #1636 from Azaezel/TranslucentTargetTweak %!s(int64=9) %!d(string=hai) anos
..
baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
baseMatInstance.h 3496c549b5 Hardware Skinning Support %!s(int64=9) %!d(string=hai) anos
baseMaterialDefinition.h 2753f562e8 shadow caching %!s(int64=10) %!d(string=hai) anos
customMaterialDefinition.cpp 6d5571e233 Fix preprocessor directive %!s(int64=11) %!d(string=hai) anos
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
matInstance.cpp 3496c549b5 Hardware Skinning Support %!s(int64=9) %!d(string=hai) anos
matInstance.h 3496c549b5 Hardware Skinning Support %!s(int64=9) %!d(string=hai) anos
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
matStateHint.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
matTextureTarget.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: %!s(int64=10) %!d(string=hai) anos
matTextureTarget.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
materialDefinition.cpp e475b3060b won't need that any more after this %!s(int64=9) %!d(string=hai) anos
materialDefinition.h e475b3060b won't need that any more after this %!s(int64=9) %!d(string=hai) anos
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
materialFeatureTypes.cpp 3496c549b5 Hardware Skinning Support %!s(int64=9) %!d(string=hai) anos
materialFeatureTypes.h 3496c549b5 Hardware Skinning Support %!s(int64=9) %!d(string=hai) anos
materialList.cpp dc780ddcae Fix use-after-delete %!s(int64=11) %!d(string=hai) anos
materialList.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
materialManager.cpp 9396ae7176 Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod %!s(int64=11) %!d(string=hai) anos
materialManager.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
materialParameters.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
miscShdrDat.h 3496c549b5 Hardware Skinning Support %!s(int64=9) %!d(string=hai) anos
processedCustomMaterial.cpp 2753f562e8 shadow caching %!s(int64=10) %!d(string=hai) anos
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
processedFFMaterial.cpp c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. %!s(int64=11) %!d(string=hai) anos
processedFFMaterial.h 3496c549b5 Hardware Skinning Support %!s(int64=9) %!d(string=hai) anos
processedMaterial.cpp 2d934032ea Adds a check so if we're trying to hit a named target, it doesn't spam the console with errors about not finding the diffuse texture. %!s(int64=9) %!d(string=hai) anos
processedMaterial.h 3496c549b5 Hardware Skinning Support %!s(int64=9) %!d(string=hai) anos
processedShaderMaterial.cpp 5d38357785 Merge pull request #1636 from Azaezel/TranslucentTargetTweak %!s(int64=9) %!d(string=hai) anos
processedShaderMaterial.h 3496c549b5 Hardware Skinning Support %!s(int64=9) %!d(string=hai) anos
sceneData.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. %!s(int64=11) %!d(string=hai) anos
shaderData.cpp aae017fcc3 file name reporting for 'sampler not defined' and rtParams error reports. %!s(int64=9) %!d(string=hai) anos
shaderData.h 79e158d528 Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. %!s(int64=11) %!d(string=hai) anos
shaderMaterialParameters.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
shaderMaterialParameters.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos