Daniel Buckmaster 1702573b78 Merge pull request #612 from GarageGames/platform-type-consistency пре 11 година
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cubeLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
cubeLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
dualParaboloidLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
dualParaboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
lightShadowMap.cpp 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. пре 11 година
lightShadowMap.h d2700f881c Source changes needed for Linux build. пре 13 година
paraboloidLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
paraboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
pssmLightShadowMap.cpp 91e542b8ec SceneCullingState with culling and camera frustum пре 12 година
pssmLightShadowMap.h 4c35fd37af Simple pass over the codebase to standardize the platform types. пре 12 година
shadowCommon.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
shadowMapManager.cpp 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. пре 11 година
shadowMapManager.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
shadowMapPass.cpp b4ea1123dc Remove Interior Object format (DIF) пре 12 година
shadowMapPass.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
shadowMatHook.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
shadowMatHook.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
singleLightShadowMap.cpp 91e542b8ec SceneCullingState with culling and camera frustum пре 12 година
singleLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 пре 13 година